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Remington M31 [Updated maps!!11]

  • st0lve
  • October 3, 2004 at 9:36 PM
  • st0lve
    • October 3, 2004 at 9:36 PM
    • #1

    [Blocked Image: http://www.st0lve.net/pictures/rm31.jpg]

    Oh noes, its modified abit, but I do not care...

    ~700 polys

    UPDATED NEW MAPS:

    http://%7boption%7d

    Skin it D:!!!11

    And I sux

  • OL
    • October 3, 2004 at 9:44 PM
    • #2

    lol stolve u rock

  • Acumen
    • October 3, 2004 at 9:52 PM
    • #3

    pretty cool. Good to see you getting back into modeling

    The poly distribution could be a tad better, like the "handle" hasn't too much polies, but the trigger guard has this little extrusion that's not too noticable (hope that's a word - if not, put "visible" in there). I'd say either make the handle/grip (whatever this is called) have more polies or reduce them on the trigger guard, next time.

    Well and you said the Uv could be better, anyways, so whatever

  • Splitta
    • October 3, 2004 at 11:08 PM
    • #4

    my wip..

    [Blocked Image: http://www.katy-fan.de/sgwip.jpg]

    the barrel needs a lesser structure (?) and have to be more shiny

  • st0lve
    • October 4, 2004 at 2:32 PM
    • #5

    When you have finished the maps (if you ever do ), send them to me as .bmp's, and I'll get it compiled for TS..

    Mind if I post your WIP on the TS forums?

  • Minos
    • October 4, 2004 at 4:40 PM
    • #6

    looks nice, but the tail looks very gay (use more polys there)

  • st0lve
    • October 4, 2004 at 4:44 PM
    • #7

    Won't be seen ingame stupid >_>

  • Splitta
    • October 4, 2004 at 8:32 PM
    • #8

    *updated*

  • st0lve
    • October 4, 2004 at 9:04 PM
    • #9

    Oh noes, I am reworking the maps since they are to stretched and stuff

    But send the maps anyway

  • Splitta
    • October 5, 2004 at 7:49 AM
    • #10

    [Blocked Image: http://www.katy-fan.de/rm31.jpg]

    dl link:

    http://%7boption%7d

  • Mazy
    • October 5, 2004 at 8:18 AM
    • #11

    nice~

  • Minos
    • October 5, 2004 at 8:26 AM
    • #12
    Quote from st0lve

    Won't be seen ingame stupid >_>

    hello moron~~ you could make a very sexy tail and then after making the renders remake it

  • st0lve
    • October 5, 2004 at 7:30 PM
    • #13

    UPDATED NEW MAPS:

    http://%7boption%7d

  • st0lve
    • October 6, 2004 at 1:19 PM
    • #14

    Nevermind, these are quite fucked aswell.

    I give up.

  • OL
    • October 6, 2004 at 3:11 PM
    • #15

    when youre making your maps, put this texture on your object so you can easily see stretching and tile errors:

    [Blocked Image: http://ol.the650.org/models/circlecheck3.jpg]

  • st0lve
    • October 6, 2004 at 3:27 PM
    • #16

    I use checkers, same thing.

    But there is something fucked with the layout of the maps, some shitty stuff due some errors and such.

  • JynxDaddy
    • October 7, 2004 at 7:03 AM
    • #17

    ol is pro gam.. modeler.

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