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[TF2] Cp_studio_rc4

  • Furyo
  • February 11, 2008 at 3:47 AM
  • Furyo
    • February 11, 2008 at 3:47 AM
    • #1

    Hey everyone,

    RC4 has been in the works for the past month, with many playtests and hours spent with multiple communities. According to them, the map has improved quite a bit over that month, so it's time for me to see what you all think

    You can download the file as either a zip or a rar archive, off the following links:

    ZIP: http://%7boption%7d

    RAR: http://%7boption%7d

    Screenshots:

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    Many changes have taken place, so without going into too much detail, here is the non comprehensive list from the readme file:

    CP_Studio_RC4

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    GAME: Team Fortress 2

    FILE TYPE: Custom Map

    RECOMMENDED FOR 20-32 players

    DATE: 2-10-07

    AUTHOR: Francois "Furyo" Roughol

    WEBSITE: http://%7boption%7d

    E-MAIL: francois[at]froughol.com

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    INSTALL TO:

    \SteamApps\username\team fortress 2\tf\maps

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    CHANGELIST FROM RC3:

    Too many changes to list them all in details, but the most important:

    - Reworked 2nd CP areas to provide much better gameplay.

    - Reworked middle CP to fix gameplay issues/balance.

    - Fixed all known bugs, noticeably the infamous spawn doors

    - Improved optimization.

    - Implemented setup time to create a fast encounter around the middle at the start of each round

    - Multiple grease monkey passes throughout the map

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    MAP DESCRIPTION:

    In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios

    fight it off to entertain the world of TF2.

    The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups.

    5 Capture Points total, with two sets of advanced spawn points and a symmetrical layout.

    The map takes place on the movie sets of cartoon remakes of Lord of the Rings, Terminator 2 and Back to the Future.

    Feel free to drop me a line as all constructive comments and feedback are welcome. The map will have a final release

    at some point in the future, once all feedback has been taken into account.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    CREDITS:

    Map by Francois "Furyo" Roughol

    Custom assets by Francois "Furyo" Roughol and Pedroleum

    Thanks to all the playtesters throughout the beta versions. This map surely has evolved and it's thanks to you.

    Special thanks to our friends at Valve for the playtesting and feedback, helpful as usual

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  • RA7
    • February 11, 2008 at 4:38 PM
    • #2

    Added mirror at LanmaniaX, uploading now

  • Sa74n
    • February 11, 2008 at 4:51 PM
    • #3

    woah furyo! nice one too bad i uninstalled tf2 just a few days ago.

  • Zeta
    • February 11, 2008 at 8:52 PM
    • #4
    Quote from Sa74n

    woah furyo! nice one too bad i uninstalled tf2 just a few days ago.

    you're a sick man

  • Sentura
    • February 11, 2008 at 10:37 PM
    • #5
    Quote from Zete

    you're a sick man

    i agree. tf2 is like one of the best multiplayer games out right now.

  • Nurb
    • February 12, 2008 at 8:53 AM
    • #6

    Looks nice. You have captured the TF2 feeling really well. Maybe the gravel path has abit too much photodetail in it compared to the rest, but it's just a nitpick.

  • Baumwoll-Auge-Joe
    • March 2, 2008 at 7:26 AM
    • #7

    Some news about the release of the final?

  • -HP-
    • March 2, 2008 at 2:14 PM
    • #8

    grats bud, map looks lovely!

  • Furyo
    • March 4, 2008 at 4:32 AM
    • #9

    Final release is some way off. I've come to the conclusion spawn locations need to be tweaked, so that's coming to. I just have other mapping priorities for now. I guess some time within the next 3 months is a good guess

  • Baumwoll-Auge-Joe
    • March 4, 2008 at 9:32 AM
    • #10

    Oh noo, please we need some good TF2 maps and this is a nice one.

  • Defrag
    • March 21, 2008 at 11:55 PM
    • #11

    Played a version of this on a pub and it was fun. Next time I play it, I'll try and think of something to say other than "it is fun", though

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