This is my next map for FoF. I took some references from XVIII century undergrounds, and added a desert on top with several atmospheric effects. I thought it would be cool to spawn into a dust storm with lightning strikes, and I'm really happy with the overall effect. However that's just the spawn area, most of the action takes place below. There are 3 entrances, each one with a distinctive style, well, the whole level was build thinking in player orientation.
It took 2 weeks approximately, some brushwork existed before. There aren't many fancy models or textures, but I always had a desire to make a tomb rider-like level, this one has a bit of it ![]()
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