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Multiple $surfaceprop in Source

  • m8nkey
  • February 9, 2008 at 1:34 AM
  • m8nkey
    • February 9, 2008 at 1:34 AM
    • #1

    Just wondering if there is a way to utilise a different $surfaceprop for the alphamap of a texture. For example, I have a plaster wall with alphamap windows where I'd like to use both plaster and glass surface props for the respective areas.

  • Sentura
    • February 9, 2008 at 7:22 PM
    • #2

    would you mind posting an example of how you did that? also i reckon there's something called $surfaceprop2, check the developer wiki for more documentation

  • Punky
    • February 10, 2008 at 4:23 PM
    • #3
    Quote from m8nkey

    Just wondering if there is a way to utilise a different $surfaceprop for the alphamap of a texture. For example, I have a plaster wall with alphamap windows where I'd like to use both plaster and glass surface props for the respective areas.

    I think simply adding:

    Code
    $surfaceprop2

    will be enough(I checked VTFEdit and you have the option to assign two surfaces)

  • Seldoon182
    • February 10, 2008 at 7:47 PM
    • #4

    There is nothing about the $surfaceprop2 on the VALVe's Wiki so I decided to make a quick test and $surfaceprop2 doesn't work... I've made this quick test with an alphamaped texture on CSS.

    [Blocked Image: http://pix.nofrag.com/e/3/f/eb793a7ce2a23e6d08996cc9c8193tt.jpg]

    Quote from VMT

    "LightmappedGeneric"{

    "$basetexture" "test"

    "$surfaceprop" "metal"

    "$surfaceprop2" "wood"

    }

    Could you link us the texture you are talking about m8nkey plz ?

  • m8nkey
    • February 11, 2008 at 12:20 AM
    • #5

    Thanks for the info guys, something for me to look into next week. I'm currently interstate doing a shit course for work.

    Quote from Seldoon182

    Could you link us the texture you are talking about m8nkey plz ?

    I'm not talking about a specific texture. I've just been making my textures without surfaceprops with the intention of adding them later. Over the weekend I started adding them to materials and wasn't sure what my options were for multiple surfaceprops.

  • Mr. Happy
    • February 24, 2008 at 10:28 AM
    • #6

    Nope.

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