I've been searching for a simple and effective way to bake lighting onto my models for a while now. From google searching and talking to a few people I've gotten the impression that there might be a way to automatically render to texture ambient occulusion maps in 3dsmax at the touch of the button, is this the case?
So far in my pursuit of nicely baked shadows ive managed to render to texture shadows cast from a skylight onto my models but there are some downsides to this. One being that i seem to encounter some errors whereby several faces don't appear to recieve any shadowing when they clearly should be, screwing up the output.
Ideally I want to be able to automatically generate an AO map from just the mesh data aone, no actual light, so there are shadows in the recesses etc from all angles.
Does anyone here have any experience with this?
cheers