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HOSTILE INTENT PHOENIX RISING

  • Ryukolink
  • February 5, 2008 at 5:44 AM
  • Ryukolink
    • February 5, 2008 at 5:44 AM
    • #1

    http://%7boption%7d

    Hostile Intent(half-life 1) originated from the Sherman Project back many years ago, it developed into a iron sight only game fixated on tactical gameplay. The mod includes prone smoke grenades, round base play, and capture objectives.

    Phoenix RIsing is the Source version of Hostile Intent. A lot of the media coverage on the page is out of date for your information and will be updated shortly.

    Check out the youtube trailer video of 1.6, made by myself (which has already been released, this is Half-Life 1 by the way)

    http://%7Boption%7D

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    Currently we are looking for a skilled animator/s and I guess anyone else wishing to contribute. We have weapon models and animations but are really looking to improve them as well as the player animations.

    [Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip6.jpg]

    [Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip7.jpg]

    [Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip8.jpg]

    [Blocked Image: http://clanhlhs.game-host.org/hipr/airstrip9.jpg]

    [Blocked Image: http://clanhlhs.game-host.org/hipr/croatia1.jpg]

    [Blocked Image: http://clanhlhs.game-host.org/hipr/croatia8.jpg]

    WIP

    [Blocked Image: http://clanhlhs.game-host.org/hipr/congo0001.jpg]

  • Ryukolink
    • February 6, 2008 at 1:57 AM
    • #2

    [Blocked Image: http://clanhlhs.game-host.org/hipr/croatia15.jpg]

  • Ryukolink
    • February 7, 2008 at 12:34 AM
    • #3

    The mod also uses SVN and Trac, and has a very experienced programming team.

  • Skjalg
    • February 7, 2008 at 5:48 AM
    • #4

    How is it different from Insurgency?

  • Ryukolink
    • February 7, 2008 at 8:16 AM
    • #5

    VERY much different.

    First off INS has like 10 on 10 min in a PUB. Everyone is everywhere, its a very much more OPEN MAP. Kind of chaotic and gets dull of just running into blind fire respawning to capture objectives.

    Hostile Intent is capture objective too, but not like the push mode in INS. In traditional Hostile Intent for Half-life, Nato would push through a series of usually linear routes toward an objective and hit the "use" button to capture it, while you capture it it goes like "OBtaining DOcuments X.X seconds left", and the tangos would have to CAMP their objectives(until 1.6 then the tangos had objective taking maps too).

    I have been playing Hostile Intent for about 4 years now, and I am insistent that it'll have the old feel to it with the ability to play tactical but run when needed..

    You HAVE to use iron sights in order to shoot which forces people to slow down a bit, I mean I and others can still play fast but it makes kids camping their objective and playing slow have a bigger advantage over me.

    The best thing about Hostile Intent and the camping team is the ability to impliment camping strats that actually work, in COD4 and INS you can jump over people and kill them even though the other guy saw you first. A camping man has the advantage over some guy just running around not using his head to play. Don't get me wrong though the game is really fun even if you aren't all serious about it.

  • e-freak
    • February 7, 2008 at 7:03 PM
    • #6

    mh, on the ins-thing: aren't those models from insurgency for ak and m4?

  • Ryukolink
    • February 7, 2008 at 8:05 PM
    • #7

    Haha, no. We don't use other models from other mods, and I have never actually witnessed that to be honest, those media shots are very old as well by the way.

    Remember too, that an accurately modelled weapon would probably look the same in different games even if they are the same model. They may have a different skin and the modellers little touch to it.

    I am not saying this model is accurately modelled though because I am no model/gun expert.

  • Ryukolink
    • February 8, 2008 at 1:38 AM
    • #8

    If anyone wants to contribute email us at : [email protected]

  • Ryukolink
    • March 8, 2008 at 10:22 PM
    • #9

    We are still currently looking for help.

  • Ryukolink
    • April 19, 2008 at 5:32 AM
    • #10

    [Blocked Image: http://img216.imageshack.us/img216/3741/prairstrip0000tm6.jpg]

    Once again if any modellers or animators would like to help/become part of the development team feel free to email me @

    [email protected]

  • 2d-chris
    • April 19, 2008 at 8:37 PM
    • #11

    Hey that looks nice, good use of fog and lighting. Come on modelers!!!

  • Ryukolink
    • April 20, 2008 at 3:07 AM
    • #12

    That's Pampers map (along with Rick_d's help and prop models) pr_airstrip.

  • -HP-
    • April 21, 2008 at 11:17 AM
    • #13

    love the ambiance, good job!

  • Ryukolink
    • April 21, 2008 at 7:17 PM
    • #14

    the sounds are quite phenomenal too, but you can't hear those unless you are part of the team

  • Ryukolink
    • April 24, 2008 at 5:10 PM
    • #15

    I forgot to mention our IRC channel,

    Our IRC channel is located on gamesurge random US - #hostileintent

  • Ryukolink
    • June 26, 2008 at 4:14 AM
    • #16

    [email protected] or [email protected]

  • Ryukolink
    • November 23, 2008 at 11:07 PM
    • #17

    Bumping the thread up.

    Still looking for Level Designers/3d Artists.. that have a good personality and can be active.

    [email protected]

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