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[WIP]Me, myself and I

  • KIIIA
  • January 21, 2008 at 4:08 AM
  • KIIIA
    • January 21, 2008 at 4:08 AM
    • #1

    Hi, i`m currently modeling myself and trying to learn rigging with that. Some minor texture errors and the problem of a flying head head are known to me. Just haven`t modeled the shirt to connect the head with the body yet....

    [Blocked Image: http://www.kiiia.com/Bilder/timm_2.jpg]

    -

    [Blocked Image: http://www.kiiia.com/Bilder/timm_1.jpg]

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    [Blocked Image: http://www.kiiia.com/Bilder/timm_3.jpg]

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    [Blocked Image: http://www.kiiia.com/Bilder/timm_5.jpg]

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    [Blocked Image: http://www.kiiia.com/Bilder/timm_4.jpg]

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    [Blocked Image: http://www.kiiia.com/Bilder/timm_face.jpg]

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    [Blocked Image: http://www.kiiia.com/Bilder/timm_tex_ref.jpg]

  • D3ads
    • January 21, 2008 at 3:15 PM
    • #2

    Nice one, that defuse is crying out for a normal/specular though, which I suppose that's what you intend to do anyhow

  • hessi
    • January 21, 2008 at 5:58 PM
    • #3

    dont you have a digital camera to put on photos? btw your head seems to have wrong proportions. eyers are too high up in the air. if you make reference photos of heads, make sure you take the biggest distance to the person and the maximum zoom. so you can remove as much perspective as possible to get "perfect" modeling references.

  • Seldoon182
    • January 25, 2008 at 1:48 AM
    • #4

    I second Hessi, Ref pics is the best way to go...

  • Ginger Lord
    • January 25, 2008 at 11:45 AM
    • #5

    The shoulder area seems really weird and bumpy, if you've got your arms out horizontal the top of your arms should be level with the top of your shoulder roughly.

    Oh and lipstick...

  • OL
    • January 28, 2008 at 6:03 AM
    • #6
    Quote from hessi

    btw your head seems to have wrong proportions. eyers are too high up in the air.

    you suck he probably really looks that way

  • hessi
    • January 28, 2008 at 6:49 AM
    • #7
    Quote from OL

    you suck he probably really looks that way

    i know him from photos. he definitely does NOT look that way. probably it is you who sucks? [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • Yokai
    • February 6, 2008 at 2:08 AM
    • #8

    Its either the head is too big or the hands are too small. Most hands take up the same size of the face.

    Keep working on it, make sure your final model will have slightly better textures. Right now, textures seem... well, texture-less... =P

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