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TF2: CP_REDSTONE

  • skdr
  • January 13, 2008 at 10:03 PM
  • Rick_D
    • March 17, 2008 at 5:14 PM
    • #81
    Quote from JeanPaul

    I like it.But please dont directly rip the suspended walkways from Granary, thanks.

    yeah, Valve never re-use a good idea.

  • atrocity
    • March 28, 2008 at 4:27 PM
    • #82

    Map is looking excellent, shame on you for using assets.... shame on you

    I kid, working at Red Storm we opened maps we had worked on and reused assets all of the time. It saves time, and your typical player will never notice.

    Keep up the good work.

  • 2d-chris
    • April 16, 2008 at 2:10 PM
    • #83

    all I have to say is YES!

  • Psy
    • April 17, 2008 at 11:12 AM
    • #84
    Quote

    Shack: Before I forget, I couldn't help but overhear you a minute ago talking about [shacknews community member -sk-'s map] CP_Redstone.Robin Walker: So what we do is every Tuesday and Thursday we try and play through community maps, and we have a big list, but we haven't gotten to Redstone, so I feel bad. I don't want to make design comments, it's just, we were talking about it, and I was saying how one of the interesting things in the community--there are different maps which catch your eye for different reasons. Redstone's screenshots caught my eye because I thought it was a really good example of how, just.. it's really fun to look out there and see people who are just customers of TF, who can kind of pick up the visual style and start to sort of put their own touch to it, but still fit in really neatly. And I thought Redstone did that really well, just looking at the screenshots. Can't comment on the gameplay yet.

  • skdr
    • April 17, 2008 at 11:49 AM
    • #85

    viewtopic.php?f=25&t=10876

  • Psy
    • April 17, 2008 at 6:09 PM
    • #86

    oops.

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