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DICE: Mirrors Edge Screenshots

  • Sa74n
  • January 11, 2008 at 11:10 AM
  • Sa74n
    • January 13, 2008 at 11:43 AM
    • #21
    Quote from Pericolos0

    realtime radiosity is still far off =).

    not really

    see for yourself in this downloadable demo:

    http://dee.cz/rrb/

    it works quite nicely on my (mediocre) laptop. ofcourse this is only a demo and a really small scene, but there are other realtime radiosity implementations which may work even better. we'll see how long it will take to successfully be working in a game environment but i dont think its all too far off.

  • m8nkey
    • January 13, 2008 at 12:49 PM
    • #22
    Quote from JohnC

    Er..... why is it in first person? Games with focus on movement and environmental interaction usually work better in third person. I'd at least like a choice in the matter, but then again I'd like that in most any game.......

    Personally, I think first person provides a higher level of immersion and if they manage to pull off their ambition of natural movement and the impression of an entire body, it'll be a big step forward for the fps genre. Sure they could have made it as a third person game. Then it would of just been another prince of persia clone and brought nothing new to the table.

    Dark Messiah comes to mind as a reasonable attempt to introduce an entire body to an fps though it fell short as a game in a few areas.

    I'm with FrieChamp, this is one of the rare occasions I'm highly anticipating a game.

  • skdr
    • January 13, 2008 at 2:17 PM
    • #23

    That looks bloody awesome

  • Thrik
    • January 13, 2008 at 5:06 PM
    • #24
    Quote from JohnC

    Er..... why is it in first person? Games with focus on movement and environmental interaction usually work better in third person. I'd at least like a choice in the matter, but then again I'd like that in most any game.......

    That's kind of the point.

    They're trying to take first-person shooters beyond running, crouching, and jumping. If they can do it, it could be a new way of playing games. If they fail, it'll be a disaster.

    It's easy to be sceptical, but there was a lot of development shots taken in the article I read and it really does look like they might be able to pull it off. The two shots in this thread don't really show it much (you can see her right leg as she's jumping onto her side and that's about it).

  • KungFuSquirrel
    • January 13, 2008 at 5:28 PM
    • #25
    Quote from D3ads

    Great construction work.. but what's with all the blue and other colours?

    I also suspect there may be gameplay landmarking done within the color scheme - Note that everything red looks like it would be critical in a sweet stunt move, and that orange and yellow seems to line what appears to be the accessible zones. If so, simple but damn stylish way to address the issue of clear navigation in an environment like this.

    This look beautiful, btw.

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