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tutorial pimp: fixing mirrored normal map seams

  • Warby
  • January 7, 2008 at 9:24 PM
  • Warby
    • January 7, 2008 at 9:24 PM
    • #1

    i made this tutorial for a co worker but decided to share it with the world

    [Blocked Image: http://warby.bitproll.de/misc/tutorial_normal_map_seams.jpg]

    3d app and engine used: maya 7 and ogre

    also for the none believers i made it work in unreal engine 3 so you cant just blame it on ogre3d and maya

    [Blocked Image: http://warby.bitproll.de/misc/tutorial_normal_map_seams_unreal_demo.jpg]

  • Warby
    • January 7, 2008 at 9:24 PM
    • #2

    argh this was supposed to go in the 2d board i guess admins please move

  • Seldoon182
    • January 13, 2008 at 4:13 PM
    • #3

    "Right Click, Save as..." Mode on !

    This awesome tutorial allow me to creat mirrored uv for my high poly models ! Thanks you a lot !

    Ps: Does your friend work at 3DRealms ?

  • Minos
    • February 20, 2008 at 6:59 PM
    • #4

    urgh I just noticed this issue in Bioshock, thanks for the tutorial anyways

  • -HP-
    • February 28, 2008 at 9:28 PM
    • #5

    Thanks man

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