I’ve been having a huge problem with this recently, and I really need to get this map out the door, this may be my last shot to do so being that HL is coming to an end.
Before you all say, “You have a cylinder splitting the ground up!!!”…I don’t. My map just has a lot of stuff in it and I need some help determining what I can do. First of all, I covered parts of the map with a big ass block so that faces inside of the block didn’t count but after covering a whole lot of them I still got the error which led me to believe that that didn’t work.
So next I just started deleting stuff inside of the boxes and still got the error. Then it hit me that this possibly is caused by the amount of models that I was using. Do model faces count towards max faces? I deleted all the cyclers and yet still got the error. For that matter, what about e_polies, I assume those count also?
I tried turning the compiler settings to megaspam so it would hopefully give me some more info as to the limit and how many faces I had but none alas. Can one of you help me sort this problem out? I have made many revisions to the map but I haven’t really added a huge amount of polies, which is why im so confused as to why I’m still getting the error after removing many.
Yes, I did searches on Google, I didn’t find much though, pretty much the most I got was from tommy14 and basically all he had was, “you probably have a cyulinder touching the ground.”
Edit: Pic:
http://www.zeroproof.com/bicball/basque1.jpg
(Please don't go posting this on the Hostile Intent forums if you play HI, I was kinda hoping to keep the map's appearance hush hush to people who hadn't seen the orignal.)
(I'm assuming that the leaf problem is on the bottom and left side of the map because they are the newest parts)