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Head Tracking for Desktop VR Displays using the WiiRemote

  • -HP-
  • December 23, 2007 at 10:29 PM
  • -HP-
    • December 23, 2007 at 10:29 PM
    • #1

    Dudes.... this is fucking awesome!!

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    Can you see nextgen FPS's using this tech? xD

  • Thrik
    • December 23, 2007 at 10:53 PM
    • #2

    Could eventually end up the case, though I doubt it'll be the next generation.

    The concept does seem like a natural evolution of games at some point. I've noticed that a lot of people who're new to games, and even myself sometimes, move their head as if it'll let them see further round a corner in a game. I know for a fact some friends do this too when playing -- it's just the natural thing to do.

  • Nexus
    • December 24, 2007 at 2:00 AM
    • #3

    this is, as always, revolutionary..

  • Mr. Happy
    • December 24, 2007 at 12:48 PM
    • #4

    Oh my, thats awesome!

    just add that to the list of cool things people do with wiimotes

  • Sentura
    • December 25, 2007 at 12:32 AM
    • #5

    awesome, although this really brings back the question of having a treadmill at your feet for greater immersion.

  • Zacker
    • December 25, 2007 at 8:05 PM
    • #6

    It's frikkin ace with all the cool ways to use the Wiimote! Lots of interesting stuff for Game Developer Camp 2008:)

  • ⌐■_■
    • December 26, 2007 at 7:09 PM
    • #7

    great stuff. the world needs more Johnny's.

  • Buddy
    • December 26, 2007 at 10:22 PM
    • #8
    Quote from Thrik

    Could eventually end up the case, though I doubt it'll be the next generation.The concept does seem like a natural evolution of games at some point. I've noticed that a lot of people who're new to games, and even myself sometimes, move their head as if it'll let them see further round a corner in a game. I know for a fact some friends do this too when playing -- it's just the natural thing to do.

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