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dod_kolsch

  • hessi
  • December 22, 2007 at 11:19 AM
  • hessi
    • December 22, 2007 at 11:19 AM
    • #1

    ok everybody! hessi is back on track and i am thrilled to post my 1000th post in this awesome community!

    in may 2006 warby and i started a little something. since this autumn we finished this piece of hard work. until christmas i will post some more screenshots to not waste all of our fireworks at one time.

    take this small picture as a teaser!

    [Blocked Image: http://www.thomashess.net/coming_soon.jpg]

    more is about to come soon!

    Update1:

    as you might have noticed there is a brewery in the level. the brewery is one of the main hot spots. in the brewery is a flag that can be caputred only by at least 2 players. the consequence is that the brewery is really important for each team to win the map. there are 2 levels in the brewery so defending is a little bit easier than capturing. the use of grenades can eliminate campers from the 2nd level.

    [Blocked Image: http://www.thomashess.net/the_brewery.jpg]

    [Blocked Image: http://www.thomashess.net/the_brewery2.jpg]

    Update2:

    the axis forces start on / near a destroyed bridge. they had been left in the city to defend it againt the allied approach. the spawn area is spawn camp protected. the bridge is a model that was made by warby. the area around the bridge is made of small models in a 3d skybox.

    [Blocked Image: http://www.thomashess.net/the_bridge.jpg]

    [Blocked Image: http://www.thomashess.net/the_bridge2.jpg]

    [Blocked Image: http://www.thomashess.net/the_bridge3.jpg]

    [Blocked Image: http://www.thomashess.net/the_bridge4.jpg]

    Update3:

    this area is the second hot spot (compared to the brewery): the main street flag can be captured by at least 2 players. snipers and MGs have good places to defend or attack this area. for those players using automatic weapons like STG44 or Thompson we included ways onto the mainstreet from the buildings on the left. rushing out of the broken walls and quickly searching/taking cover allow those classes to capture the main street even if there is a sniper or MG.

    [Blocked Image: http://thomashess.net/the_mainstreet2.jpg]

    [Blocked Image: http://thomashess.net/the_mainstreet.jpg]

    Update4:

    The name of the level hasn't been mentioned yet so let these screenshots denote it: dod_kolsch! Kolsch comes from Cologne's local brew called "Kölsch". The name dod_koln wouldn't be appreciated since people might expect the old koln level for the classic dod. The cathedral has become famous for being one of the only buildings that did survive the heavy bombings of the 4th biggest city of germany. So it was important for us to put something into the level that will make people remember it. The cathedral should be bigger to match its actual size in real world, but since this would screw the layout of the map we scaled it to ~70%.

    This will round up my 1000th post and I wish all of you a merry christmas and hopefully we can all enjoy this fine piece on a DOD:S server

    [Blocked Image: http://thomashess.net/the_dome.jpg]

    [Blocked Image: http://thomashess.net/the_dome2.jpg]

    [Blocked Image: http://thomashess.net/the_dome3.jpg]

  • FrieChamp
    • December 22, 2007 at 11:35 AM
    • #2

    Ohh Hessi, you are such a tease!

    PS: Is that MG sitting on a bottle?

  • Sindwiller
    • December 22, 2007 at 11:39 AM
    • #3

    Looks cool m8 =) Looking forward to it

  • dux
    • December 22, 2007 at 12:01 PM
    • #4

    There's a clipping bug on the MG42.

    ... what?

  • ⌐■_■
    • December 22, 2007 at 12:07 PM
    • #5

    Coming S..

    heh.. looking very much forward to it tho! 2 of the best gameartists cookin' a lil' somethin' somethin' 's always welcome

  • Warby
    • December 22, 2007 at 12:14 PM
    • #6

    *bitesfingernailsrapidly* what could this be ?! ...

    i told you you should photoshop that mg and glas or you will get smartass comments ^^

    gigidy

  • Minos
    • December 22, 2007 at 12:48 PM
    • #7

    hessis~~~~~~~~

  • D3ads
    • December 22, 2007 at 1:25 PM
    • #8

    You guys are machines, how do you get so much time do this stuff?

  • skdr
    • December 22, 2007 at 1:48 PM
    • #9

    You wasted your 1000th post to post this teaser? Come on hessi

  • R_Yell
    • December 22, 2007 at 2:05 PM
    • #10

    I liked a lot the stuff I saw 6 months ago, the finished map must be incredible

  • Jenn0_Bing
    • December 22, 2007 at 2:42 PM
    • #11

    Looks awesome, loving the custom content.

  • e-freak
    • December 22, 2007 at 2:44 PM
    • #12

    The big decal at the wall in this Screenshot looks a little odd

    Sieht aber bisher richtig gut aus

  • Buddy
    • December 22, 2007 at 3:21 PM
    • #13

    Hmm... I'm well, not particularly "WOWED" by this to be honest, so far it looks cramped brushwise (right facade is glued to the building?? They must have interesting view through window :roll: ) and unconsistent texturewise (photo/hpaint). I'm also not really convinced by this broken/collapsed wall.

    I will wait till it's released before i write complete crit.

  • RA7
    • December 22, 2007 at 3:52 PM
    • #14

    WE WANT TO PLAY!!

  • KoKo5oVaR
    • December 22, 2007 at 4:26 PM
    • #15

    It's as worst as the teaser of duke nukem forever hessi ;PP

  • Nexus
    • December 22, 2007 at 8:57 PM
    • #16

    this is really cool

  • e-freak
    • December 23, 2007 at 12:24 PM
    • #17

    The new pictures are ace!

  • Deh0lise
    • December 23, 2007 at 12:40 PM
    • #18

    The bridge looks so damn cool but the towers... look like toys to me

  • Grippy0
    • December 23, 2007 at 2:29 PM
    • #19

    Looks awesome !!

    more screens plz

  • D3ads
    • December 23, 2007 at 3:32 PM
    • #20

    Fucking Hell, I stand by my previous statement x10 The bridge looks amazing

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