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collision model fills half of mdlviewer's screen weird probl

  • neotic
  • December 14, 2007 at 3:32 AM
  • neotic
    • December 14, 2007 at 3:32 AM
    • #1

    For some reason when I make a collision model for my model, for this one particular model, I get these static lines in the model viewer, as well as the collision model. I wouldn't mind them if they didn't completely negate the collision model, in game the collision model is non-existent.

    As seen here, big static lines.

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/weird.jpg]

    Those long red lines that don't follow the model are static, they go off the screen and don't change with the view.

    For kicks I just exported the actual model as the phys box and I got a halfway normal one.

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/bad.jpg]

    So I'm at a loss for what is occurring here. I've rebuilt the collision model twice and it has occurred twice. The collision model is all one object, all with one smoothing group, and with the applied material.

    Heres my .qc

    Code
    //villa_doorframe
    
    
    
    
    $modelname villa_doorframe.mdl
    
    
    $cdmaterials models/villa/
    
    
    $scale 1.0
    
    
    $surfaceprop ""
    
    
    $staticprop
    
    
    $body studio "villa_doorframe.smd"
    
    
    
    
    $sequence idle "villa_doorframe_idle" fps 25
    
    
    $collisionmodel "villa_doorframe_phys.smd"
    
    
    {
    
    
       $concave
    
    
       $mass 40
    
    
    }
    Display More

    Here's studiomdl's compile

    Code
    C:\Documents and Settings\William Tyler>"C:\Games\Steam\steamapps\wtbuser\source
    
    
    sdk\bin\orangebox\bin\studiomdl.exe" -nop4 "C:\Games\Steam\steamapps\wtbuser\sou
    
    
    rcesdk_content\tf\modelsrc\compiler.qc"
    
    
    WARNING: AppFramework : Unable to load module p4lib.dll!
    
    
    all paths:c:\games\steam\steamapps\wtbuser\team fortress 2\tf\;c:\games\steam\st
    
    
    eamapps\wtbuser\sourcesdk\bin\orangebox\tf\;c:\games\steam\steamapps\wtbuser\sou
    
    
    rcesdk\bin\orangebox\hl2\;c:\games\steam\steamapps\wtbuser\sourcesdk\bin\hl2\
    
    
    qdir:    "c:\games\steam\steamapps\wtbuser\sourcesdk_content\tf\modelsrc\"
    
    
    gamedir: "c:\games\steam\steamapps\wtbuser\team fortress 2\tf\"
    
    
    g_path:  "C:\Games\Steam\steamapps\wtbuser\sourcesdk_content\tf\modelsrc\compile
    
    
    r.qc"
    
    
    Building binary model files...
    
    
    Working on "compiler.qc"
    
    
    SMD MODEL villa_doorframe.smd
    
    
    grabbing villa_doorframe_idle.obj
    
    
    SMD MODEL villa_doorframe_phys.smd
    
    
    Model has 3 convex sub-parts
    
    
    Collision model completed.
    
    
    ---------------------
    
    
    writing c:\games\steam\steamapps\wtbuser\team fortress 2\tf\models/villa_doorfra
    
    
    me.mdl:
    
    
    bones          964 bytes (1)
    
    
    animations     112 bytes (1 anims) (1 frames) [0]
    
    
    sequences      220 bytes (1 seq)
    
    
    ik/pose        164 bytes
    
    
    eyeballs         0 bytes (0 eyeballs)
    
    
    flexes           0 bytes (0 flexes)
    
    
    textures       136 bytes
    
    
    keyvalues        0 bytes
    
    
    bone transforms        0 bytes
    
    
    Collision model volume 592500.00 in^3
    
    
    collision        0 bytes
    
    
    total         1796
    
    
    ---------------------
    
    
    writing c:\games\steam\steamapps\wtbuser\team fortress 2\tf\models/villa_doorfra
    
    
    me.vvd:
    
    
    vertices     22272 bytes (464 vertices)
    
    
    tangents      7424 bytes (464 vertices)
    
    
    total        29760 bytes
    
    
    ---------------------
    
    
    Generating optimized mesh "c:\games\steam\steamapps\wtbuser\team fortress 2\tf\m
    
    
    odels/villa_doorframe.sw.vtx":
    
    
    body parts:         8 bytes
    
    
    models:            20 bytes
    
    
    model LODs:        12 bytes
    
    
    meshes:             9 bytes
    
    
    strip groups:      25 bytes
    
    
    strips:            27 bytes
    
    
    verts:           4176 bytes
    
    
    indices:         1728 bytes
    
    
    bone changes:      16 bytes
    
    
    everything:      6045 bytes
    
    
    ---------------------
    
    
    Generating optimized mesh "c:\games\steam\steamapps\wtbuser\team fortress 2\tf\m
    
    
    odels/villa_doorframe.dx80.vtx":
    
    
    body parts:         8 bytes
    
    
    models:            20 bytes
    
    
    model LODs:        12 bytes
    
    
    meshes:             9 bytes
    
    
    strip groups:      25 bytes
    
    
    strips:            27 bytes
    
    
    verts:           4176 bytes
    
    
    indices:         1728 bytes
    
    
    bone changes:      16 bytes
    
    
    everything:      6045 bytes
    
    
    ---------------------
    
    
    Generating optimized mesh "c:\games\steam\steamapps\wtbuser\team fortress 2\tf\m
    
    
    odels/villa_doorframe.dx90.vtx":
    
    
    body parts:         8 bytes
    
    
    models:            20 bytes
    
    
    model LODs:        12 bytes
    
    
    meshes:             9 bytes
    
    
    strip groups:      25 bytes
    
    
    strips:            27 bytes
    
    
    verts:           4176 bytes
    
    
    indices:         1728 bytes
    
    
    bone changes:      16 bytes
    
    
    everything:      6045 bytes
    
    
    
    
    Completed "compiler.qc"
    
    
    
    
    C:\Documents and Settings\William Tyler>Pause
    
    
    Press any key to continue . . .
    Display More

    Pleaseeee help. = /

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