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de_jihad_final and fy_jihad version

  • Slimmm
  • December 9, 2007 at 4:08 AM
  • Slimmm
    • December 9, 2007 at 4:08 AM
    • #1

    Hello my name is Alysson B. Nehre aka Slim Z. (mapcore oldschool contest map dm_hestia). Im finishing my new map for MIB Forum Contest, the name is De_Jihad and Fy_Jihad(version for contest) for Counter-Strike 1.6. One video and ss back:

    VIDEO: http://%7boption%7d

    [Blocked Image: http://img88.imageshack.us/img88/2985/dejihad1kb8.jpg]

    [Blocked Image: http://img125.imageshack.us/img125/8893/dejihad2yp2.jpg]

    [Blocked Image: http://img412.imageshack.us/img412/3770/dejihad3mf5.jpg]

    [Blocked Image: http://img129.imageshack.us/img129/5563/dejihad4ri7.jpg]

    [Blocked Image: http://img57.imageshack.us/img57/4954/dejihad5ec5.jpg]

    RELEASE FINAL VERSION 12.09.07

  • Warby
    • December 9, 2007 at 10:41 AM
    • #2

    looks damn fine for hl1 engine

  • Deathy
    • December 9, 2007 at 10:45 AM
    • #3
    Quote from Warby

    looks damn fine for hl1 engine

    I agree.

  • TermInator525
    • December 9, 2007 at 11:16 AM
    • #4

    de_halla texture set. Nice looking but a little bit too blocky. If you could change some edges (Rounding it a little) it will be lock much better...

    Models are from de_pacific? (or was it cs_?)

    If it possible, look for a custom fire, fixed on the x-axis.

  • General Vivi
    • December 9, 2007 at 11:43 AM
    • #5

    looks nice slimz!

  • ifO
    • December 9, 2007 at 11:49 AM
    • #6

    Basic generic map using none of your own content. It's okay, but pretty uninspired compared to the many gems of HL1 maps out there, including Halla itself.

    Hate to be bitch but its easy to forget there were so many great custom maps made for CS: http://lanmaniax.com/pimpage_old.htm#recommended

  • Sentura
    • December 9, 2007 at 5:10 PM
    • #7

    that map is so square (pun intended)

    looks good, but even with hl1 you could have made an effort with more rounded edges. it looks a bit like quake 2 as is (add a more brown/grey tone and you'd hit it on the spot). also some of the buildings seem incredibly bland, as if there were no damage, no decals no nothing applied to them.

  • ultranew_b
    • December 9, 2007 at 8:54 PM
    • #8

    looks good ! that skybox wrecks it tho, imo

  • Minos
    • December 10, 2007 at 1:39 AM
    • #9

    The atmosphere is damn nice, we had some cool playtest sessions back then so I guess the layout is pretty good. I agree that you could have rounded up a few edges, we don't care about wpolys anymore

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