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  4. Non-Professional Recruitment

move in is looking for texture artists

  • clan-kill3r
  • September 27, 2004 at 7:56 AM
  • clan-kill3r
    • September 27, 2004 at 7:56 AM
    • #1

    Hi i'm clan-killer a mapper from the move in team, Move in is a hl1 mod (not released yet) that also will be there for hl2.

    At the moment we ar looking for texture artists with nice skills, if you want to help with making a great mod for hl2 than pm me and show some work (or post work in the topic).

    http://www.moveinmod.net

    (screens ar hl1 engine)

    [Blocked Image: http://mipage.swisserror.ch/img/news/mi_lagunabeta1.jpg]

    [Blocked Image: http://mipage.swisserror.ch/img/media/maps/mi_coast/mi_coast4.jpg]

    [Blocked Image: http://mipage.swisserror.ch/img/media/equip/handguns/usp_.45.jpg]

    [Blocked Image: http://mipage.swisserror.ch/img/media/equip/handguns/para_14.45.jpg]

  • slicky
    • September 27, 2004 at 11:28 AM
    • #2

    this is all HL1 mapping material, if i join i would be working for the hl2 not the hl1 version.

    Here's my standard sorta portfolio

    Map samples--

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map1.jpg]

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map2.jpg]

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map3.jpg]

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map4.jpg]

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map5.jpg]

    Texture samples--

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex1.jpg]

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex2.jpg]

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex3.jpg]

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex4.jpg]

    [Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex5.jpg]

    This is all rather out of date material, soooo.... just pretend im like 10% better than what you see in the pics :wink:

    EDIT>> oops, neglected to credit, all the models were produced for me by mars "ginsengavenger" jokela, with one exception for the dragon model which is produced by [builder]oma. But with exception to those models, every single texture or sprite and of course all the geometry is my work.

  • FrieChamp
    • September 27, 2004 at 12:01 PM
    • #3

    Somebody move this to classifieds.

    (Slicky kicks ass)

  • Mazy
    • September 27, 2004 at 12:56 PM
    • #4

    moved

  • Taylor
    • September 27, 2004 at 2:06 PM
    • #5

    That is goddamn sexy, it's a shame the mod has such an unoriginal premise.

  • clan-kill3r
    • September 27, 2004 at 6:29 PM
    • #6

    damn nice slicky, i have to show your work to n3m3s1s and he will give the answer.

    and afcorse the mappers go map for hl2, it's a waste of time to make a map from scratch for hl1 i think.

    edit.

    n3m3s1s answer was 1337

    your in dude, please register at movein board and contact n3m3s1s.

  • slicky
    • September 27, 2004 at 6:51 PM
    • #7

    well by posting the portfolio i got a pm relating to a different project which i will evaluate and then ill form a decision shortly, both of the mod projects seem very promising so it will be a tough choice.

  • kleinluka
    • September 27, 2004 at 6:53 PM
    • #8
    Quote from clan-kill3r

    n3m3s1s answer was 1337

    :-o

    -kl31/\/

  • st0lve
    • September 27, 2004 at 7:01 PM
    • #9

    klein did u get 1337 as an answer when you applied for an job at UBI? :roll:

  • kleinluka
    • September 27, 2004 at 7:07 PM
    • #10

    yeah we also conducted all the job interviews in 1337 sp34k.

  • slicky
    • September 27, 2004 at 7:39 PM
    • #11

    heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw.

  • OL
    • September 27, 2004 at 7:42 PM
    • #12

    i dont think klein has a degree

  • slicky
    • September 27, 2004 at 7:45 PM
    • #13

    /anger rising

  • kleinluka
    • September 27, 2004 at 8:04 PM
    • #14
    Quote from slicky

    heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw.

    everybody does that...doesn't mean shit.. apply anyways... if your portfolio rocks, and if you have some sort of experience in the field and you don't fuck up your interview(s) you stand a good chance of making it in without a degree.

  • slicky
    • September 27, 2004 at 8:14 PM
    • #15

    it wasnt the degree it was the 3dmax experience that put me off. I have a phobia of the floating-point, grid-free madness of modelling. Ive tried several times to conquer it but every time there happened to be a spider on my mouse and i couldnt start.

  • clan-kill3r
    • September 27, 2004 at 8:15 PM
    • #16

    double orgasm

    [Blocked Image: http://img14.exs.cx/img14/6872/The_Door1.jpg]

    [Blocked Image: http://img14.exs.cx/img14/853/kitchentest.jpg]

    Tranquil the creator of that joined

  • -Stratesiz-
    • September 27, 2004 at 8:22 PM
    • #17

    That looks fantastic.

  • FrieChamp
    • September 27, 2004 at 10:29 PM
    • #18
    Quote from slicky

    heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw.

    Ok let's see...klein works at Ubi Soft Montréal...he doesn't have years long experience of 3dsmax, he doesn't have a bachelors degree and he comes from Germany, not from next door like Toronto...hmmm...OWNED!

    Na seriously, you are a talented guy Slicky, I'm sure you will have success if you will actually send off a couple of applications. Oh and don't be too afraid of modeling, I agree the philosophy behind modeling is much different than working with common level editors and it often takes several attempts but one day you'll start to get the hang of it, keep your eyes open for good ressources in the web, the "open up 3dsmax and fiddle with the tools until you get good results" princip didn't work here so good for me either (but I'm finally learning now heh).

  • 2d-chris
    • September 30, 2004 at 11:38 AM
    • #19

    being a level designer for UBI montreal would rock! id get to wash kleins back with a sponge /me runs

  • st0lve
    • September 30, 2004 at 1:01 PM
    • #20

    hey CK, isn't this the mod that had the special layout when it comes to ld? Like one base mapper, and some "detail" mappers etc. ?

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