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M:I - New Dawn

  • -HP-
  • December 6, 2007 at 9:14 PM
  • -HP-
    • December 6, 2007 at 9:14 PM
    • #1

    Here, let me pimp my 3 years old Max Payne 2 TC...

    http://newdawn.paynereactor.com/

    http://www.moddb.com/mods/4034/mi-new-dawn

    trailer: http://www.stage6.com/user/HelderP/vide ... ayne-2-MOD)

    [Blocked Image: http://img221.imageshack.us/img221/5672/screenshotpromotionalhs1.jpg]

  • D3ads
    • December 6, 2007 at 11:45 PM
    • #2

    I played this again recently, really sweet. This isn't an EOT thread...

  • -HP-
    • December 7, 2007 at 12:43 AM
    • #3
    Quote from D3ads

    I played this again recently, really sweet.

    you did? oh, great!

    I made the Sidney Streets, Harbor, Biocyte and some of the cut scene scripting of other maps...

    Quote from D3ads

    This isn't an EOT thread...

    Mmm, Maybe you'r right, but heh, this is an old mod (almost 3 years), I decided to bump it in here, lol.

  • D3ads
    • December 7, 2007 at 1:10 AM
    • #4

    Well nice job dude, Max Payne mapping looks quite complicated from what I've seen.. don't want to think how long those took you!

  • -HP-
    • December 7, 2007 at 1:26 AM
    • #5
    Quote from D3ads

    Well nice job dude, Max Payne mapping looks quite complicated from what I've seen.. don't want to think how long those took you!

    eheh, thank you very much!

    I used to love that editor man, I spent thousands of hours of my life on it! :roll:

    And I don't think it's complicated, in fact is pretty simple and intuitive if one takes the enough time learning the editor, but oh well, I guess this sentence applies to every editor out there!

    The Sidney Streets level took me almost a whole year to complete, I started modeling it for Max Payne 1, but meanwhile remedy released Max Payne 2 along with some nice importing tools, so I imported all the geometry and continued my work on MP2 engine.

    The team started to work on New Dawn on 2002, I joined the team in 2003, and I can't really put into words the feeling, and the satisfaction I felt when we released it on Jun 14, 2005.

    It's such a great feeling

    Damn good old times... I wonder if nowadays mod teams still work with the same passion we did a couple of years ago, I'm pretty sure they do!

    I strongly advice everyone to try this thing out, alot of effort and love has been put into this... even if it means reinstalling Max Payne 2!

  • PaulH
    • December 7, 2007 at 1:27 AM
    • #6

    Great trailer What's the music from it?

  • Chunks
    • December 7, 2007 at 5:53 AM
    • #7

    Looks awesome... It's nice to see a completed TC for max payne.

    I used to be on a mod team back in the max payne 1 days, I hated that editor.

  • -HP-
    • December 8, 2007 at 12:44 AM
    • #8
    Quote from PaulH

    Great trailer What's the music from it?

    Howard Shore - Requiem for a Dream

  • KungFuSquirrel
    • December 8, 2007 at 3:15 AM
    • #9

    ahem, Clint Mansell, remixed for the two towers trailer and about everything else known to man after it.

  • -HP-
    • December 8, 2007 at 3:21 AM
    • #10
    Quote from KungFuSquirrel

    ahem, Clint Mansell, remixed for the two towers trailer and about everything else known to man after it.

    Oh, ok then...

  • FrieChamp
    • December 8, 2007 at 10:55 AM
    • #11
    Quote from KungFuSquirrel

    ahem, Clint Mansell, remixed for the two towers trailer and about everything else known to man after it.

    Still gives me goosebumps in conjunction with a well cut trailer

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