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Battlefield: Bad Company - Engine trailer

  • FrieChamp
  • December 5, 2007 at 6:39 PM
  • FrieChamp
    • December 5, 2007 at 6:39 PM
    • #1

    http://www.shacknews.com/onearticle.x/50176

    I wish there was more in depth information on the technological features, funny video nonetheless.

  • Felix
    • December 5, 2007 at 6:41 PM
    • #2

    Why are they hyping the engine, you think there gonna sell it like source ?

  • st0lve
    • December 5, 2007 at 7:15 PM
    • #3

    My question is why the hell are those guys using the old US woodland camo and the now discarded XM8 assault rifle?

    Pretty funny video, too bad there was no real game stuff in it.

  • dux
    • December 5, 2007 at 7:36 PM
    • #4

    rofl thats awesome. Wish I was able to accept their job app when they asked

  • JAL
    • December 5, 2007 at 8:09 PM
    • #5

    The destruction of the walls seemed nicely done.

    Not that impressive having played Crysis, but I admit it was funny.

  • Buddy
    • December 5, 2007 at 8:20 PM
    • #6
    Quote from JAL

    The destruction of the walls seemed nicely done.Not that impressive having played Crysis, but I admit it was funny.

    Crysis buildings are like domino This seems really awesome I wonder if you can collapse building.

  • -HP-
    • December 5, 2007 at 8:42 PM
    • #7

    Very nice, DICE is a great company! A friend of mine is working over there, I'm pretty sure Bad Company will be a great game!

  • Steppenwolf
    • December 5, 2007 at 9:13 PM
    • #8

    They have one of the nicest views over Stockholm from their windows

  • Sindwiller
    • December 5, 2007 at 9:22 PM
    • #9
    Quote

    Crysis buildings are like domino

    QFT. In contrary to those Frostbite bits, where it looks pretty random, actually.

  • Grinwhrl
    • December 5, 2007 at 9:24 PM
    • #10

    Looks cool. I Enjoyed BF2142 alot, can't wait to get a pc at home to play that again so I'm sure this will be solid, although I want more future battlefield. COD4 is where the modern combat is.

  • Zyn
    • December 5, 2007 at 9:41 PM
    • #11

    Red Faction : Battlefield

  • Warby
    • December 5, 2007 at 10:07 PM
    • #12

    crysis destructible buildings were all like one story high and basically just made out of 8 large physics objects that was kind of a fake if you ask me ...

    and seeing how little of the actual destruction they show in the video (basically just one-upping crysis by having 2 story buildings YAY) i believe their shit is fake too, except with more destructed looking remaining objects.

    they are not actually booling / csging the holes into those walls on run time.

    bring on the collapsing skyscrapers ! ... where the hell is my akira game ?

  • ^Slick
    • December 5, 2007 at 10:50 PM
    • #13

    Told you HDR Audio was coming round the corner. Looking forward to this - better be on PC.

  • Nexus
    • December 5, 2007 at 11:30 PM
    • #14

    I would call that game like battlefield 2 improved, patched + updated.

    Hmm seems good.. but why for ps3 xbox..

  • Grinwhrl
    • December 5, 2007 at 11:44 PM
    • #15
    Quote from Nexus

    I would call that game like battlefield 2 improved, patched + updated.Hmm seems good.. but why for ps3 xbox..

    Because thats where the money lies

  • Sentura
    • December 6, 2007 at 2:59 AM
    • #16
    Quote from Dark

    Because thats where the money lies

    as well as awkward controls

  • Mr. Happy
    • December 6, 2007 at 4:46 AM
    • #17

    Buildings, vehicles, whatever, not impressive. If they say the ground can be destoyed thats what I really want to see, let's dig a hole to china.

  • Bic-B@ll
    • December 6, 2007 at 5:32 AM
    • #18

    1942 was supposed to have destructable terrain too i have a feeling destructable terrain will just be that divets 2 feet deep can be added, nothing that could be used to dig holes and shit like that. still neat.

  • robert.briscoe
    • December 6, 2007 at 11:56 AM
    • #19

    Dont hold your breath for completely destructable environments in any game, ever... Although its technically possible with today's engines and tech there is no game/level designer in the world who could design a game or game play around it that wouldnt break after destroying something you shouldnt have.

  • Mazy
    • December 6, 2007 at 12:08 PM
    • #20

    GIEV!!!

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