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Team Fortress 2 Art/Design feature

  • Thrik
  • December 5, 2007 at 1:10 PM
  • Thrik
    • December 5, 2007 at 1:10 PM
    • #1

    Nobody posted this yet? A nice three-page feature on CGSociety which talks with Valve about the TF2 design process in quite some detail. Stuff that is briefly mentioned in the developed commentaries is expanded upon, and it is generally all interesting.

    http://features.cgsociety.org/story_cus ... ry_id=4338

    [Blocked Image: http://serve.ryanjohnwilliams.com/images/heavy_hair.jpg]

    I did a search for 'fortress' and 'tf2' and found nothing on MapCore so if this has already been posted it is entirely your own faults.

  • Psyshokiller
    • December 5, 2007 at 1:58 PM
    • #2

    http://%7boption%7d

  • Thrik
    • December 5, 2007 at 2:28 PM
    • #3

    Some people really need to observe the Thrik and learn how to title threads properly.

  • KoKo5oVaR
    • December 5, 2007 at 2:47 PM
    • #4

    [Blocked Image: http://kokosovar.free.fr/grah.gif]

  • Bic-B@ll
    • December 5, 2007 at 4:32 PM
    • #5

    cool article with some great pictures, i just wish they had larger pics

  • -HP-
    • December 5, 2007 at 8:48 PM
    • #6

    Well, I haven't seen this yet, so... thanks dude!

  • Alf-Life
    • December 19, 2007 at 1:23 PM
    • #7

    Ooooooooh nooooooo

    http://youtube.com/watch?v=CTGrjcgSeAA

  • Taylor
    • December 20, 2007 at 12:12 AM
    • #8

    Somebody needs to subscribe to DevBump

  • e-freak
    • March 5, 2008 at 3:33 PM
    • #9

    bump:

    http://www.valvesoftware.com/publicatio ... se_TF2.pdf

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