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Art Challenge for October! Make your input count!

  • The Postman
  • September 24, 2004 at 7:34 PM
  • The Postman
    • September 24, 2004 at 7:34 PM
    • #1

    I've been thinking about the HL re-make thread and its great response and was thinking about having some kind of monthly contest for best texture in a given challenging field! The contest will specify dimensions, texture theme and so forth. I have some ideas already thrown up here, but I'm very open to some new ideas. So post away! Your input counts!

    Dimensions: 256x256

    Themes:

    Overgrown city (think vines wrapping decayed building structures

    Deathmatch metal (create a texture, or small set for a deathmatch setting using only metal)

    Intricate machinery (overly intricate machinery set into a wall)

  • kleinluka
    • September 24, 2004 at 8:02 PM
    • #2

    I'm all for it but think we should move away from 256 and towards 512 because frankly 256s are just getting boring D:

  • The Postman
    • September 24, 2004 at 8:05 PM
    • #3

    256s are quick and easy. I'm not doing huge goddamned art pieces for shits and giggles Feel free to make 512s though. 256x256 is just the minimum i guess.

  • kleinluka
    • September 24, 2004 at 9:28 PM
    • #4

    yeah that's cool then...

  • zaphod
    • September 24, 2004 at 10:11 PM
    • #5

    what about a spooky evil/scary/haunted sort of contest?

  • The Postman
    • September 24, 2004 at 10:12 PM
    • #6

    How very apro-po zaph

  • Dranore
    • September 25, 2004 at 2:38 PM
    • #7

    I've made an entry for "Overly intricate machinery set into a wall." It's animated too. I'll probably tweak it, but I'll appreciate some critiques first. It's not *exactly* what I had in mind, but it's a good facsimile. The only problem is I can't really show ya how it works very well as it works in 8 layers. If HL2 were out I could smack it together in 20 minutes... but I dunno what to do at this point. I'll try and post the images soon... maybe I can make a video in After Effects or something. :\ Not the most elegant solution however. Just needs to be able to have animated 512x512 textures with alpha.

    -Dranore

  • curman
    • September 25, 2004 at 2:46 PM
    • #8

    How about we draw in real-life with pencil/pen the texture, scan it, then fit it to 256x256 so the whole map looks like you're in a cartoon like feel.

    EH?

    AM I RITE?

  • Dranore
    • September 25, 2004 at 3:12 PM
    • #9

    W00t. My first texture here. Here's my entry for "Overly Intricate machinery set into a wall". As I said. I've got some things to tweak... but I'll need to see it in real 3D before I can really do so. I created a simulation of it in Photoshop. :\ Not the best solution. But it does the job. hehe...

    [Blocked Image: http://www.existence2.com/dranore/clockwork2d.jpg]

    All of the layers flattened.

    [Blocked Image: http://www.existence2.com/dranore/clockworkpreview.gif]

    Animated 3D simulation of the texture set. It's not exact of course.

    http://%7boption%7d

    A contact sheet with all of the textures at halfsize.

    Any feedback is appreciated. If I were to make a map with it... there could be a large clockwork cube with the glass surrounding it. It could also be used as a standard hallway texture. Has lots of uses really. I think it'd look nice lit from between the glass and the gears. hehe... Not my best work, but I'm fairly pleased with it. The glass and frame are handmade. The gears are photosourced and recolored, different bits tweaked by hand and textured. There could also be alot of variations on this whole theme in terms of the actual gear placement... so if used alot you could break it up without too much trouble... more trouble than I need for this excercise however. Could also make some variations on the glass frame. Top pieces, corner pieces, etc.

    -Dranore

  • OL
    • September 25, 2004 at 6:29 PM
    • #10

    trippy

  • t0ast
    • September 29, 2004 at 4:38 AM
    • #11

    I like the idea of texture contests. A very excellent idea IMHO would be to have Mike or one of the other highquality 2d designers create a single texture for the basis of a contest. Then using the theme setup in that texture, have the artists let their imagination run wild and create a series of textures that compliment that single one. You could incorporate all three ideas posty mentioned in one contest. That way, the textures could then be used in creating a map instead of just put forth toward a contest.

    i.e. someone makes a texture of a stone walk with metal grating in the center. Then another texture artist creates a wall to go with it overgrown in vines. Then another person creates a building to match and another a mountain texture to fit the theme.

  • von*ferret
    • September 29, 2004 at 4:12 PM
    • #12

    last contest I entered i lost and I spent googles ammount of time on I refuse!

  • FrieChamp
    • September 29, 2004 at 5:05 PM
    • #13

    Oh, Campaignjunkie pwned you. Well, your map was spiffy too, I think you are all winners!

  • Dranore
    • September 30, 2004 at 12:06 PM
    • #14

    Only one comment on my texture? :single tear:

    -Dranore

  • Campaignjunkie
    • October 7, 2004 at 5:04 AM
    • #15

    I'm sorry Ferret! It's not worth winning the contest if it discourages you from entering others!

    I think the texture idea is prety cool, but the overall execution is kind of wonky. All the gears look pretty flat, and don't seem to be casting shadows on other gears or reflecting off neighboring gears, etc. I think with some more work, this could be a really awe-inspiring texture though. Would be cool if it was animated.

  • Minos
    • October 7, 2004 at 5:16 AM
    • #16
    Quote from von*ferret

    last contest I entered i lost and I spent googles ammount of time on I refuse!

    you r being sorta weak fetter

  • Dranore
    • October 7, 2004 at 6:07 PM
    • #17

    You enter to win a contest, but if you don't win something like this, who cares? So you spend time making a texture and you don't win. It's not the end of the world and you have a nice texture as the end result. I see nothing wrong with that conceptually. If you can't be bothered to make something if you're not positive you're going to win, then you way to pretentious for your own good and shouldn't even bother reading such a thread.

    As for my texture, well shadows would be cast by the engine... so I didn't want to add too much of that. I'd probably do some more tweaking before calling it finished.

    Also... if this is for an October competition... we're a good week into October now... and there doesn't seem to be any support for the idea. Too bad too. I'd like to see what people came up with.

    -Dranore

  • kleinluka
    • October 7, 2004 at 8:53 PM
    • #18

    i like your new avatar mino

  • von*ferret
    • October 8, 2004 at 6:36 PM
    • #19

    ... You guys totaly did not see the smily face that denotes a joking mood. Get off my case I was just joking.

  • RD
    • October 9, 2004 at 10:35 PM
    • #20
    Quote from Dranore

    Only one comment on my texture? :single tear: -Dranore

    [Blocked Image: http://www.pitrd.com/pit/images/pitrd_pearl.jpg]

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