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cs_siege_2007

  • El Moroes
  • November 28, 2007 at 7:56 PM
  • Sentura
    • November 29, 2007 at 10:37 AM
    • #21

    siege was one of my favorite maps for the original cs, this is excellent work!

  • FrieChamp
    • November 29, 2007 at 11:39 AM
    • #22
    Quote from Skjalg

    I absolutely love it! n0thing wrong with it~

    I see what you... :wink:

    Looks excellent!

    Quote

    What is wrong with you guys, siege was the crappest layout E.V.E.R close behind Assault

    We've always had a good time playing Siege or Assault. The layouts provoke that the terrorists camp inside their base and the counter terrorists need to storm/infiltrate the place (I guess the titles "siege" and "assault" even imply that). That might not be everyone's cup of tea and in competitive play frustrating, both levels used to be great fun on LANs though!

  • BioPulse
    • November 29, 2007 at 11:41 AM
    • #23

    Maps like these make me want to spend more time at css.

    I loved siege in the older versions of the game, playing ct was really awsome and t had some cunning tactics to sneak up on cts all over the place too.

    Looks like a very nice erework n source this, i'll try to get a test play in to see how it runs but i trust it'll run fine if you sticked to the original layout

  • dux
    • November 29, 2007 at 12:13 PM
    • #24

    I was a competitive player and in a competitive clan so I naturally hated the gameplay on siege and assault, still do. >_>

  • ⌐■_■
    • November 29, 2007 at 12:33 PM
    • #25

    played the map and woah i love it! quality release!

    pro:

    - great lighing

    - superb, clean brushwork

    - good translation of source map, worthy tribute to n0thing!

    con:

    - i'd maybe change the roll of the light_envoironment? somehow either the lighting or the skybox seems a tad out of place? changing skybox to something more evening/morning'ish would help?

    - getting hosti's out of t's base can be hard with the shutting doors. do they open automatically for hosti's too?

    - some parts of the layout feel smaller then the original siege

    anyway, thanks for a great release!

  • st0lve
    • November 29, 2007 at 12:35 PM
    • #26

    needs more APC

  • Zacker
    • November 29, 2007 at 1:20 PM
    • #27

    Siege was an a lot of fun, but it suffered greatly from the fact that the terrors had a huge advantage. One of the main issues was that it was too linear.

    If you are remaking it, then I really think that such issues should be taken care of.

  • BioPulse
    • November 29, 2007 at 3:29 PM
    • #28
    Quote from Zacker

    Siege was an a lot of fun, but it suffered greatly from the fact that the terrors had a huge advantage. One of the main issues was that it was too linear.

  • D3ads
    • November 29, 2007 at 3:30 PM
    • #29

    Wow that looks superb!

    Quote from Rick_D

    ep2 content, is that legit?

    Not really, but Valve wont care.

  • zeon
    • November 29, 2007 at 5:00 PM
    • #30

    nice one! always loved siege. and decent download host as well. will test later, anyone have it on their server 24/7 so people can try it out?

  • El Moroes
    • November 29, 2007 at 6:03 PM
    • #31

    Thanks for your comments!

    Well I tried to have the same architecture in general, so perhaps some structure are not really detailled like the Terrorist spawn...but as I said, it's a spawn and it closed so I had to have a "free" zone for their displacement.

    In my remake I add a passage in the "L" way, it's not a lot but it's good, I think!

    For HL2 Episode 2's content, yes perhaps it's not good but it's a choice I made...a lot of mapper take DoD:S mdls for their CS:S maps or vice versa so I choose to make it. I don't think it's a real problem, it's Valve's content...but it's not the subject.

    Still thanks for your comments guys!

  • RA7
    • November 29, 2007 at 6:15 PM
    • #32

    And of course, a mirror added at LanmaniaX

  • zeon
    • November 29, 2007 at 6:45 PM
    • #33

    added a mirror.

    http://shexna.dk/maps/cs_siege_2007.rar

  • Minos
    • November 29, 2007 at 8:56 PM
    • #34

    Looks pretty cool moroes, you should post ins_samawah on mapcore as well

    /me pets

  • zeon
    • November 29, 2007 at 9:30 PM
    • #35

    okay my views.

    frame rate is good, got around 290 in most of the map, when i was alone, however, worst place was at the main choke point, there it dropped to 100, with bots it was down to 60. the feel is good, but the sky box could match the lightning better. most of the map looks cool. but the round windows, and the ladder up to the went, doesn't work that well.

    the ladder, well, why is that the only went there have a solid wall ladder?, solution, park a bigger car, or some crates. (i love crates...)

    and the round windows, just doesn't look real, make then more square. for bots, they where very stupid.. didn't have problems with hosties..

    i like the layout very much, close to the real siege, and thats a plus!. the sounds outside is cool as well.

    the lightning is cool, but some areas are rather dark, and the blue tone might get a bit to much.

    overall. 4/5 will definitely play more on this.

    here are some more images. to compare with the old.. "click for large"

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege1.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege2.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege3.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege4.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege5.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege6.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege7.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege8.jpg]

  • skdr
    • November 29, 2007 at 10:03 PM
    • #36

    I think the outside area could look much better with some nice contrasted lighting and shadows.

  • JeanPaul
    • November 30, 2007 at 1:58 AM
    • #37

    Oh man, those interiors need some work

  • Skjalg
    • November 30, 2007 at 2:59 AM
    • #38

    What most people here dont think about is that more detail would detract from gameplay and fps.

    I think it looks great the way it is.

  • SnipaMasta
    • November 30, 2007 at 9:20 AM
    • #39
    Quote from JeanPaul

    Oh man, those interiors need some work

    This coming from the guy who was complaining for about 6 pages that people weren't giving him constructive criticism and telling him his environments weren't believable.

  • dux
    • November 30, 2007 at 9:32 AM
    • #40
    Quote from SnipaMasta

    This coming from the guy who was complaining for about 6 pages that people weren't giving him constructive criticism and telling him his environments weren't believable.

    Dick to the face at 60mph! Awesome.

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