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cs_siege_2007

  • El Moroes
  • November 28, 2007 at 7:56 PM
  • El Moroes
    • November 28, 2007 at 7:56 PM
    • #1

    Hi all, I come back with my last map!

    I don't know if you remember our old Counter Strike with its great map like survivor, predator,...and siege! Unfortunally these maps were never come on source and one day I wanted to create a remake of one of these maps and I choose cs_siege!

    Now, I'm happy to present you : cs_siege 2007.

    So after a big work on it and a lots of playtests you can now have the pleasure to play on an old map on Source!

    Here some screens with the URL :

    [Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_001.jpg]

    [Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_002.jpg]

    [Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_003.jpg]

    [Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_004.jpg]

    [Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_006.jpg]

    [Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_008.jpg]

    cs_siege_2007 FINAL

    Have fun on it guys !!!

  • e-freak
    • November 28, 2007 at 8:00 PM
    • #2

    looks decent and siege was an awesome layout!

  • Fяэ&a
    • November 28, 2007 at 8:32 PM
    • #3

    i like it, especially the lightning in the 5. shot

    gj!

  • Buddy
    • November 28, 2007 at 8:43 PM
    • #4

    Siege was nice layout/map, however I think you took it too directly, it's too rough and without all those props and such it still could be hl1 map, it's still good work but not what I call proper reinterpretation of old map. I especially talk about something like this area here: http://www.bidoulmarc.be/moroes_maps/cs ... 07_006.jpg . I'm not really sure if I can tall what this is.

    What I would do is think of a real, reasonable location that could be used for such layout and only keep some similarities.

  • Erratic
    • November 28, 2007 at 8:51 PM
    • #5

    Looks pretty good to me. The mountains especially look cool.

    If CS:S needed any map nicely remade, it would be siege.

  • PogoP
    • November 28, 2007 at 8:57 PM
    • #6

    Siege was my favourite map in CS, can't wait to try this out.

  • Nexus
    • November 28, 2007 at 9:00 PM
    • #7

    excellent work

  • sk3tch
    • November 29, 2007 at 4:34 AM
    • #8

    Awesome map Moroes....Looking at it gave me a warm feeling of the old 1.5 days.

    I sure hope some servers play it...I'd love to play it against a crowd.

  • m8nkey
    • November 29, 2007 at 5:23 AM
    • #9

    Nice one Moroes, I think you did the original justice in this remake. I agree with Buddy's points but good job non the less.

  • twiz
    • November 29, 2007 at 5:43 AM
    • #10

    Nice, my favorite CS map

    I'll see if I can get it on my clan's rotation server.

    yes i'm in a CS:S clan, stfu.

  • Skjalg
    • November 29, 2007 at 6:31 AM
    • #11

    I absolutely love it! n0thing wrong with it~

  • MJ
    • November 29, 2007 at 7:14 AM
    • #12

    looks good, shut up buddy

  • curman
    • November 29, 2007 at 8:43 AM
    • #13
    Quote from MJ

    looks good, shut up buddy

    Yeah how about you don't tell people to shut-up for giving a respectful critism?

    I agree with Buddy, you did an awesome job at remaking cs_siege. I think you stuck with the layout too much though. The map still seems within Half-Life 1 potentional, everything looks the same as the original cs_siege. What's the main difference of a CS:S map and CS map? Well, a CS:S remake usually takes the original map and expands on it. They add new parts, new paths, buildings, but all keeping the 'original' layout intact.

    You could of done alot more with this is basically what I'm getting at. Especially the indoor section, it could of been a whole facility instead of a parking garage.

  • CptDobey
    • November 29, 2007 at 9:01 AM
    • #14

    If you look at the official remakes, "yes" there are some changes but most of them are just cosmetic. There are, sometimes, few modifications to the original gameplay (look at Militia or Assault for instance) but it's never a big change.

    If you transform completely the bunker part, it won't be cs_siege anymore.

    Moroes choose to stick mostly to the original layout (and alter it a bit), I do not see anything wrong with that.

  • Warby
    • November 29, 2007 at 9:16 AM
    • #15

    man i love siege this looks great i will reinstall css for this

  • dux
    • November 29, 2007 at 9:48 AM
    • #16

    What is wrong with you guys, siege was the crappest layout E.V.E.R close behind Assault

    Good job with the map, I like the cliffs!

  • Kreigore
    • November 29, 2007 at 9:53 AM
    • #17
    Quote

    [Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs_siege_2007/cs_siege_2007_003.jpg]

    Looks great, a few things i noticed from the screens tho. The window in the large building looks abit wierd with the rounded edges, maybe it's just me but I had to say it . The second thing is the tree's, they look really bright. Maybe you should try to darken the texture on them alittle.

    I'm gonna try to give it a run later tonight.

  • ⌐■_■
    • November 29, 2007 at 10:04 AM
    • #18
    Quote from Warby

    man i love siege this looks great i will reinstall css for this

  • Rick_D
    • November 29, 2007 at 10:07 AM
    • #19

    ep2 content, is that legit?

    also the lights turned on during the day looks quite odd

  • CptDobey
    • November 29, 2007 at 10:24 AM
    • #20
    Quote from Rick_D

    ep2 content, is that legit?

    I do not get it... Why can it be illegal ?

    Many map mix stuff from HL, HL EP1, CSS and even Dark Messiah. No one ever complained about it, especially Valve.

    What's special with EP2 content ?

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