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dm_hellway666 - finished

  • tnoh
  • September 24, 2004 at 1:04 PM
  • tnoh
    • September 24, 2004 at 1:04 PM
    • #1

    So it's now finished. I forgot to show the r_speeds in the pix, but they are reather low at all times. W_polys are under 750 while playing and e_polys, i think, wont get much over 2000. Dunno what else to write here so...

    [Blocked Image: http://www.planethalflife.com/hiltunen/dm_he…llway666001.jpg]

    [Blocked Image: http://www.planethalflife.com/hiltunen/dm_he…llway666002.jpg]

    [Blocked Image: http://www.planethalflife.com/hiltunen/dm_he…llway666003.jpg]

    Rest of the screens are here: http://%7boption%7d

    download urls:

    - http://%7boption%7d (Fileplanet)

    - http://%7boption%7d (http://www.jaardsi.net, thx Jaardsi)

    - http://%7boption%7d (thanks Swifty-)

  • insta
    • September 24, 2004 at 1:07 PM
    • #2

    Very cool.

    I have to make a map in the same setting for HL2, if you don't mind

  • tnoh
    • September 24, 2004 at 1:10 PM
    • #3
    Quote from insta

    Very cool.I have to make a map in the same setting for HL2, if you don't mind

    I don't mind at all

  • jaardsi
    • September 24, 2004 at 1:18 PM
    • #4

    pwn

    Could do a bit more ambient sounds

  • Taylor Swift
    • September 24, 2004 at 1:32 PM
    • #5

    Very satanic theme! Looks like doom3 or something.

  • RD
    • September 24, 2004 at 1:33 PM
    • #6

    superb use of the pentagram

  • Grin
    • September 24, 2004 at 2:07 PM
    • #7

    Love those moving stones. Nice map

  • D3adlode
    • September 24, 2004 at 5:00 PM
    • #8

    That's excellent, most original!

  • Marcos
    • September 24, 2004 at 6:27 PM
    • #9

    Yeah looks good and original, but the lighting, sorry to say it, looks pretty bad

  • Crackerjack
    • September 24, 2004 at 8:59 PM
    • #10
    Quote from Marcos

    Yeah looks good and original, but the lighting, sorry to say it, looks pretty bad

    agreed.. the lighting is the only problem other than that.. nice job

  • kleinluka
    • September 24, 2004 at 9:28 PM
    • #11

    now that's a unique idea!!!

    I love it

  • Minos
    • September 25, 2004 at 12:26 AM
    • #12

    it would pwn if the clouds moved liek in quake3

  • von*ferret
    • September 29, 2004 at 3:57 PM
    • #13

    This is one of the coolest themes ever. Congrats on that and an awesome execution. Like someone pointed out a cool cloud affect could really help it, you could do it with some fancy mangling of texture scrolling Cheers.

  • Mazy
    • September 29, 2004 at 5:15 PM
    • #14

    kickass

  • tnoh
    • September 29, 2004 at 7:04 PM
    • #15

    Thanks for the feedback.

    I wonder how this map would work with hl2 effects and stuff

  • EviLTaxi
    • September 30, 2004 at 9:36 AM
    • #16
    Quote from tnoh

    I wonder how this map would work with hl2 effects and stuff

    yummy, veeery yummy it would work!!

  • Fletch
    • October 2, 2004 at 2:41 AM
    • #17

    My name is HLRAD. Run me.

  • Tequila
    • October 2, 2004 at 7:52 PM
    • #18
    Quote from Fletch

    My name is HLRAD. Run me.

    You expect hell to be dark?

  • Fletch
    • October 5, 2004 at 5:23 PM
    • #19

    Nope, just have shadow depth.

  • von*ferret
    • October 5, 2004 at 6:00 PM
    • #20

    2nd'd

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