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  4. Non-Professional Recruitment

Half-Life 2: Subvertus Recruiting!

  • Something
  • November 25, 2007 at 6:54 PM
  • Something
    • November 25, 2007 at 6:54 PM
    • #1

    "Some say the world will end in fire,

    Some say in ice.

    From what I've tasted of desire

    I hold with those who favor fire.

    But if it had to perish twice,

    I think I know enough of hate

    To say that for destruction ice

    Is also great

    And would suffice.

    -- Robert Frost

    It all began with the Climate Controller. The Combine installed it in hopes of controlling Earth's climate for future use. But things went awry, not expecting the chaotic nature of Earth's weather patterns, the Controller caused parts of the planet to be scorched into bone-dry deserts while plunging others into an endless winter. But in some places the Controller worked, keeping places at a steady temperature and keeping storm systems away, such as City 17.

    Half-Life 2:Subvertus is a mod based in frozen wastelands of Europe. You start off in the boots of John Hayes , a ordinary rebel stationed in an outpost deep inside the frozen wastelands. You wake up and begin your day. Getting orders to ambush a Combine patrol, you prepare to head out, but that plan comes to an end quickly... "

    [Blocked Image: http://subvertus.g2mods.net/images/media/big/ak5-action.jpg][Blocked Image: http://subvertus.g2mods.net/images/media/big/rousku.jpg]

    [Blocked Image: http://subvertus.g2mods.net/images/media/big/screen1.jpg]

    As production ramps up, we are in need of your help to file some vacant positions, namely Level Designer, Texture Artist, Character Modeler, and Environmental Artist

    Level Designer

    Your job will be to use written descriptions and concepts provided to create the level. Our levels vary in structure, ranging from a bombed out city to the Climate Controller itself.

    Requirements:

    -Very proficient in Hammer.

    -Knowledgeable about how to script

    -Advanced lighting knowledge

    -Examples of previous work

    Pluses:

    -Ability to create own textures

    To sign up , please visit our forums and make a post at saying what position you are applying for:

    [email protected]) and xfire (something2). my email is [email protected]

    Be sure to visit our website at: http://subvertus.g2mods.net

  • Fяэ&a
    • November 25, 2007 at 7:01 PM
    • #2

    Is that the SMG of hl1??

  • Rick_D
    • November 25, 2007 at 7:03 PM
    • #3

    no.

  • Mr. Happy
    • November 25, 2007 at 8:25 PM
    • #4

    The front part looks similar to the one in Blue Shift's HD pack, but otherwise it's completely different!

    I've been following subvertus for a while, I have a feeling it will be one of the few fun HL2 SP mods.

  • dissonance
    • November 25, 2007 at 8:29 PM
    • #5
    Quote from Fяэ&a

    Is that the SMG of hl1??

    M16+M203 IIRC

  • Something
    • November 25, 2007 at 11:26 PM
    • #6

    Its actually the FNC assault rifle:

    http://www.gunsworld.com/gun_ar/Bofors_AK5.htm

  • dissonance
    • November 25, 2007 at 11:50 PM
    • #7

    Oh lawd, so it is.

  • dux
    • November 26, 2007 at 1:38 AM
    • #8

    Whats going on with the hand holding the gun, it looks like its had a 10ton truck drive over it and its all bent out of shape

  • Algor
    • November 26, 2007 at 6:35 AM
    • #9

    For a mod that's to be set in frozen Europe, there sure seem to be no effort being put into prototyping out some frozen landscapes or scenes. Seems like a major oversight. Part of the draw of getting people to become interested in joining your team is to give them something unique to work with. Right now it looks like you've got a series of generic rooms that we've all seen enough of in HL2's universe. However, you do have a neat idea that you seem to have borrowed from the HL2 art book- and juxtaposing something new (frozen stuff) with something we've all seen (standard HL2 hallways) can provide a nice fresh look.

    I will also never understand why mod teams are always making posts about "hiring" and about "jobs" when no one is ever getting paid. Just seems like such a bad impression, where mods are all about fun and volunteering.

    Quote

    hire hired, hir·ing, noun, adjective–verb (used with object)

    1. to engage the services of (a person or persons) for wages or other payment: to hire a clerk.

    Quote

    job noun, verb, jobbed, job·bing, adjective–noun

    1. a piece of work, esp. a specific task done as part of the routine of one's occupation or for an agreed price: She gave him the job of mowing the lawn.

    2. a post of employment; full-time or part-time position: She was seeking a job as an editor.

  • Skjalg
    • November 26, 2007 at 2:56 PM
    • #10

    Algor definatly got a point.

    Words like volunteering and contributing works a lot better. When you say job and hire, you make it sound like I make something and it will end up as yours, not mine.

    Anyways, Im a little interested in the project, I want to know more about the status of development and plans for the future.

  • Buddy
    • November 26, 2007 at 5:17 PM
    • #11

    :roll: shooting to doors yay... certainly got sense, after seeing a pic like this i would loose interest in it.

  • PogoP
    • November 26, 2007 at 5:19 PM
    • #12
    Quote from Algor

    I will also never understand why mod teams are always making posts about "hiring" and about "jobs" when no one is ever getting paid. Just seems like such a bad impression, where mods are all about fun and volunteering.

    That's just semantics...

  • ChopperDave
    • November 26, 2007 at 6:43 PM
    • #13

    Yeah guys, you all have valid points over the "hiring" post. This post was entirely premature and IMO should not have been made. Everything you see in that post is actually fairly outdated and isn't representative of the project's current state and direction. Sorry for giving the wrong impression.

    What we're mainly looking for is 1 more dedicated mapper and 1 more dedicated environment artist. And what we mean by dedicated is that you're not going to join for a month and vanish into thin air. If you lose interest and leave that's fine, but don't pull a Houdini on us. We've had far too many people do that and it hurts the mod and pisses everyone off.

    Quote

    shooting to doors yay... certainly got sense, after seeing a pic like this i would loose interest in it.

    Then bye.

    Quote

    For a mod that's to be set in frozen Europe, there sure seem to be no effort being put into prototyping out some frozen landscapes or scenes. Seems like a major oversight. Part of the draw of getting people to become interested in joining your team is to give them something unique to work with. Right now it looks like you've got a series of generic rooms that we've all seen enough of in HL2's universe. However, you do have a neat idea that you seem to have borrowed from the HL2 art book- and juxtaposing something new (frozen stuff) with something we've all seen (standard HL2 hallways) can provide a nice fresh look.

    Agreed.

    Quote

    Whats going on with the hand holding the gun, it looks like its had a 10ton truck drive over it and its all bent out of shape

    I didn't even notice that until you said it. The only thing that bothered me about the hand was the thumb placement, but now that you mention it it does look like his hand is a little wonky.

    Quote

    Anyways, Im a little interested in the project, I want to know more about the status of development and plans for the future.

    Shoot me a PM on what you want to know. Not sure what you mean by plans for the future, but I assume it's something other than "finish the mod."

  • Skjalg
    • November 26, 2007 at 7:12 PM
    • #14

    no, actually "finishing the mod" is kind of spot on, I just want to know more in detail how you plan on getting there.

    A added something to msn.

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