1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

Texture Lighting in Source

  • m8nkey
  • November 23, 2007 at 3:47 AM
  • m8nkey
    • November 23, 2007 at 3:47 AM
    • #1

    Just started playing around with texture lighting in some custom textures (I'm attempting to make an illuminated sign). According to the Valve Developer Community .rad lighting is "An old method, supported mostly for legacy purposes."

    Seems like $selfillum allows for a degree of flexability but doesn't actually emit light. Should I be using this combined with entity based lighting?

    Haven't found much info on the matter.

  • Minos
    • November 23, 2007 at 4:31 AM
    • #2

    Synthesizer wrote a cool article on this subject:

    http://www.simonbarsky.com/blog/?page_id=38

  • Mr. Happy
    • November 23, 2007 at 5:56 AM
    • #3

    Nothing wrong with tex lighting if it's used where appropriate.

  • JamesL
    • November 23, 2007 at 10:23 AM
    • #4

    Great article, cheers Minos.

  • Defrag
    • November 23, 2007 at 10:52 PM
    • #5

    You can also use func_brushes to act as invisible texture lighting sources. The trepids did this to make vending machines illuminate their surroundings realistically.

  • m8nkey
    • November 23, 2007 at 11:44 PM
    • #6
    Quote from Defrag

    You can also use func_brushes to act as invisible texture lighting sources. The trepids did this to make vending machines illuminate their surroundings realistically.

    Sounds interesting Defrag. Any chance you could elaborate on how it's done?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™