Quote from p2xelgenBeen there did that, cant really find good brushed for scratches and light/shaodws.
Pixelgen_random texures
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Quote from kleinluka
yes but you can't edit dodge/burn later... use seperate layer set to overlay or mulitply or whatever and use light or dark colors to achieve the effect.
I still prefer to use it, but I do it on a new layer, so I can refer to the layer underneeth if I make a mistake. I use overlay layers to do highlights and stuff though.
Also, custom brushes here.
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Quote from Seldoon182
that be my site
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Somthing simple:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/001AAA.jpg]
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nice, looking better
but try keeping the texture more clean, i think you have a bit to much noise.. i made same mistakes a couple of years ago, but practice makes perfect 
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Anyway got a good tuts/links on doing dirt maps for textures ??????????
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How this ?
Just a practice run...
It tuck me all of an hour and half to start and finish this. I think it turn out ok, please give advise.

Image:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/TESTING_ABC.jpg]
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I've just found my wacom (model CFT-420) but I cant find the pen. Where can I get a pen for this model from ???
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Ok, not finished but how it looking...
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/00000000000000000999.jpg]
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Reminds me of the early parts of this.
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Here we go again:
I've done a simple AO layout for my next texture - the wooden shutters. I'm now going to model it as hign as I can ? I would like to model things like chips and cracks and pearling paint, but once again I have not got a clue. There's a tut on 3dtatal but I dont really understand it as its very vague.
Also what type of render would give me the most detail, an AO or clay?
Image A0:

[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/776847994.jpg]
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Completed AO map:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/u7776768343.jpg]
Simple texture layout:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/ooooooooooooxxx.jpg]
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Could you post a quick write up on how you produce the ao map?
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scanline > lightracer > skylight > render to texture
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Moving on:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/6e7373737373.jpg]
I just rendered an AO map. Zete what app are you using ???
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What does AO stand for?
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Ambient Occlusion
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What do you guys use to generate the AO maps?
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