i didn't used any filters..
Quoteas well as how the object has been used, disused and abused over the years by nature and the hand of man
did you ever seen an allready fucked up building in a mediavel rts game? ![]()
i didn't used any filters..
Quoteas well as how the object has been used, disused and abused over the years by nature and the hand of man
did you ever seen an allready fucked up building in a mediavel rts game? ![]()
I call bullshit on the "did not use filters" claim. I've seen your work, you use filters like a lecher uses whores. In any case, it's not "fucked up" it just exists in its world. IE: It doesn't look like this clean, instantly made building existing in a void. People have lived in it for years upon years and it has been maintained, used and lived in.
lol.. tell me where did i used filters and wich filters? o_O
Texturizer, your plaster. Bingo.
i'm using the german version of photoshop so i dunno what the texturizer is but i'll show you the skinmap and how i did the plaster.. without any filters..
[Blocked Image: http://www.katy-fan.de/haus_uv2.jpg]
1
[Blocked Image: http://www.katy-fan.de/schritt1.jpg]
2
[Blocked Image: http://www.katy-fan.de/schritt2.jpg]
3
[Blocked Image: http://www.katy-fan.de/schritt3.jpg]
4
[Blocked Image: http://www.katy-fan.de/schritt4.jpg]
after step 4 i scaled it down to 64x64 and used it as basictexture for the plaster..
the only thing you could call filter is the bevel..
well it looks filterish. bad enough. ![]()
I shall give this a try sometime ![]()
heh, alright I stand corrected, but Klein is correct, it's very filterish. Also maybe rope in and define your shadowing around the planks a little more and do a little more work on the thatch on the roof, it's photosource and painfully so.
Also for the plaster i'd go without adding that bumpy stuff you added at the end. It looks fine a little flat.
i have updated the skinmap, scroll up ![]()
is it better now?
the 3 things that bother me the most are the wooden stack and the roof. Cause these straw roofs are made up of a bunch of layers, not one single straw thing. And it looks differently. The straw you used would fit more of a straw sack (Heuballen mein ich
). Should look a bit more like that, imo:
http://www.reggie.net/japan/oita/2313127-600.jpg
Well and the wooden stack is just too symmetrical, there's no place on earth where they plant totally identical trees that all weigh the same, have the same thickness and stuff.
and the drop shadowd of the beams is a bit too heavy and continuous, imo
But the rest looks cool to me ![]()
[Blocked Image: http://www.katy-fan.de/haus_uv3.jpg]
hui, I'm done. My first finished skin. ![]()
Can't believe it took me the entire day to finish. My friend was like talking to me and telling me, he'd go and play some game, then he returned and told me an hour passed. And I had only finished one of those barrels in this hour. Wow, didn't know that it could take that long ![]()
[Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/statics/rts_haus_final_render1.jpg]
[Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/statics/haus_skin_final1.jpg]
nifty stuff, but the wood and plaster look "fuzzy," not as distinct as they could be. However I like the thatch on the roof ![]()
the texture for the outside of the wood pile should be more "loggy" instead of a flat wood tex.
stick a transparent thing along the edge of the roof so taht the hay looks uneven and you can see individual strands, that would look neat
dudes, its an RTS building, low poly one, not some 100000 polys suprh4x RTS building.
I think its nice.
and thats why youre the idiot king. HA!
no seriously i like the new version, ur all too picky. bics idea is good too if you can make a nice transparent texture.
/me hides behind ol
thanks for all these comments guys. I think I learned a lot during the making of this building. The alpha thing, great idea, I just didn't think of that while modeling this building cause in the first place I wanted to make rooftiles not straw/hay, so I didn't think of that at all. But later when it came to skinning, I saw those screens from Anno3 and the Settlers 5 and thought, man, do the straw thing as well ![]()
But then the uvmap was already done; and I didn't wanna spend another day on this, so I decided to leave out the alpha thing.
Another thing I've learned is "don't give window in one floor different heights" that looks rather funny, when it comes to skinning, as you can see on the back of the house ![]()
Same goes for the door..
So next time, I'll do this kind of building I I get myself a concept, cause that was a mistake to not use one
and I think about the skin first, then model it. ![]()
I'm just happy I finally did a skin from start to end. I could not have asked for more ![]()
But for now, I'll stick with the modelling. Cause in no way, my skinning is somehow efficient. There's no relation between the quality of the skin and the time I spend on it...
It's definitely a good start. Way better than my first skin too... Ugh... my first skin....*vomit*....
Keep going ![]()
reminds me of The Settlers
![]()
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