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Some statics to sit on and some RTS buildings to look at

  • Acumen
  • September 23, 2004 at 9:30 AM
  • Acumen
    • September 23, 2004 at 9:30 AM
    • #1

    Hi guys, I thought I could share some models I made during the last week with you.

    The first models I did for this HL2-Mod

    Nothing spectacular, but oh well, it should work ingame, once they are skinned.

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/statics/fass_render_small1.jpg]

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/statics/hocker1_render_small1.jpg]

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/statics/hocker2_render_small1.jpg]

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/statics/tables_render_small1.jpg]

    Well and then I did something different (for me), I got into modelling some (possible) environment models that could be used in an RTS game, which I really enjoyed and today I will (at least try to) skin the small house.

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/statics/rts_haus_render_small1.jpg]

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/statics/rts_factory_render_small1.jpg]

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/statics/rts_tempel_render_small1.jpg]

  • FrieChamp
    • September 23, 2004 at 10:17 AM
    • #2

    Very nice

  • Taylor Swift
    • September 23, 2004 at 10:20 AM
    • #3

    Ha ha, yeah. :-o Looks realistic!

  • kleinluka
    • September 23, 2004 at 1:42 PM
    • #4

    Nice stuff. Know what you should do ? UV them and post the UV Maps and models in the 2d/texturing forum and we'll have a skinning contest.!!!!!

  • Acumen
    • September 23, 2004 at 2:13 PM
    • #5

    *cough*

    all of them ?

    That would be something people like me would get a lifetime achievement award for

    I got the small house done so far. ^^

    but thanks for the comments guys

  • Fullauto
    • September 23, 2004 at 2:37 PM
    • #6

    Cool stuff

  • Mazy
    • September 23, 2004 at 2:50 PM
    • #7

    cool stuff~

  • EjrulF
    • September 23, 2004 at 3:14 PM
    • #8

    That looks über clean!!!

  • FrieChamp
    • September 23, 2004 at 3:21 PM
    • #9

    A skinning contest would be great, yea

  • OL
    • September 23, 2004 at 7:36 PM
    • #10

    i like the renders, what did you use?

    the rest looks good, nice and simple

  • Acumen
    • September 23, 2004 at 8:46 PM
    • #11

    mh, which of the renders were you referring to ?

    The first ones are simple 3 point lighting-renders, done in max, well and colored meshes of course

    And the buildings are simple max materials with 40 % self illumination.

    Well, and I really started on a little skin. I'm rather new to this, so forgive my lack of skill so far. The only goal for me would be to finish this skin and then enjoy the rest of the night ^^

    Skinmap:

    http://v091259.dd2110.kasserver.com/mod ... n_wip1.jpg

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/sta…kin_render1.jpg]

  • The Postman
    • September 23, 2004 at 8:59 PM
    • #12

    I just love little detailed models hehe. Only request? More use/disuse, mud, dirt etc on the skin

  • IR
    • September 23, 2004 at 9:16 PM
    • #13

    yeh what posty said hope you dont mind i took your flat and editted it alitle

    basically made the texture more interesting.. dirt/wear

    have a look

    [Blocked Image: http://mapping.nuclear-dawn.net/arjanb/haus_skin.jpg]

  • The Postman
    • September 23, 2004 at 9:31 PM
    • #14

    IR: don't highlight the edges of your broken sections. It makes them look soft and rounded. Instead use the pencil tool set on 20% using white, on a new layer scribble the edges lightly and set that layer to exclusion. Vary the opacity to taste. Adds a much more broken and crisp edge.

  • madcow
    • September 24, 2004 at 3:12 AM
    • #15

    they are very nice good work

  • Minos
    • September 24, 2004 at 3:58 AM
    • #16

    I like them. You could save some pollies though

  • Acumen
    • September 24, 2004 at 7:42 AM
    • #17

    woot, IR.

    I don't even wanna know how long that overpaint did take you. I bet it's like 2 minutes or something, and I'm fiddling around with this for hours

    Funny thing, I talked to Splitta the other night and told him that my only goal would be to finish this skin, cause I always fail, when I show a wip and someone paints over the skinmap ^^

    Cause then it looks 10x better. And now I woke up this morning, saw this....and am depressed

    j/k.

    Now while I think this is an awesome skin I'm not really sure about the dirt and stuff. It adds a ton of quality, but when I'm thinking about this being a RTS model that's just being constructed I think that it could be a bit too much dirt. Maybe this could be the skin, after it was hi by attacks 1-2 times or something...

    But still I saved your pic and will by trying to imiate the detail you added for practise reasons

    For use in a ww2 game that would still be awesome but I'm more going for a straw roof and. So, thanks again for your help, I'm trying to figure out how you added all this nice detail and adding this to my skin try. Just takes soo long ^^

    Minotauro, on which models do you think I could save some polies ?

  • Splitta
    • September 24, 2004 at 1:39 PM
    • #18

    yesterday i skinned the house

    [Blocked Image: http://www.katy-fan.de/splitta/skins/haus.jpg]

    [Blocked Image: http://www.katy-fan.de/splitta/skins/haus2.jpg]

  • madcow
    • September 24, 2004 at 1:53 PM
    • #19

    the roof looks overscaled.

    and why is there a drain pipe and no gutters ?

  • The Postman
    • September 24, 2004 at 4:46 PM
    • #20

    Looks very hand-drawn and also looks like you used a lot of filters (that's a no-no) on your textures Splitta. Also you should keep in mind lighting as well as how the object has been used, disused and abused over the years by nature and the hand of man. Good start, but I think you have room to fix a lot of things

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