This is more for the professionals who've been working with Source for a while now.
I've been doing some planning for a map for Source and laying out some brushwork in Hammer. I know HL2 uses alot of meshes for world objects. My question: When should one use a mesh as opposed to a brush? What are the trade offs? I've heard that rendering meshes uses less CPU power. Is that acurate?
For example, I'm messing with a column. As a brush, if it touches the floor and ceiling it cuts the floor and ceiling if they have direct contact. It also seems like it would be smarter to be a mesh because I could have a rounder column without having an overly complex brush to compile.
Any light that you guys can shed on this would be appreciated. ![]()
-Dranore