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HL2 sdk update tomorrow morning

  • Zeta
  • November 7, 2007 at 4:00 AM
  • Zeta
    • November 7, 2007 at 4:00 AM
    • #1
    Quote

    Hi All- I wanted to let you all know that I have finished testing the SDK update

    and it will go live tomorrow morning. Thanks very much for your patience

    while I spent extra time testing it out.

    As I've said before the main purpose of this release is to get the

    updated content creation tools in the hands of the community. The next

    major release will include the client and server DLL code for Episode 2

    although there may be a couple of minor releases before to address any

    problems.

    Here are the interesting things to know about the release tomorrow:

    1. The new SDK contains tools for creating content compatible with both

    the Ep1 and Orange Box versions of the Source Engine.

    2. By default the SDK launcher will launch the Orange Box versions of

    Hammer, Face Poser, and Model Viewer.

    3. Adding '-engine ep1' to the launch options for the Source SDK tool

    will set the launcher to run the Ep1 versions of Hammer Face Poser, and

    Model Viewer

    4. There is a new directory structure underneath

    '%SteamInstallPath%\steamapps\\sourcesdk'

    a. sourcesdk\bin - contains the binaries needed to run the SDK

    Launcher

    b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the

    GameConfig.txt that is run when the Source SDK is in "Ep1" mode

    c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and

    the GameConfig.txt that is run when the Source SDK is in "Orange Box"

    mode

    5. There is a .vmf file for one of the shipping Portal maps in the

    'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example

    map for Team Fortress 2 in a subsequent release.

    6. When running the Orange Box versions of the 'studiomdl' and 'vtex'

    you should include '-nop4' on the command line to bypass our Perforce

    integration with these tools. I will eliminate this need in a subsequent

    release.

    We're launching the new SDK in the morning so that I can be available to

    make fixes as soon as you get your hands on the SDK. Once it goes live

    please feel free to e-mail me directly if you see any problems. We

    aren't able to release this version of the SDK as a beta so I will try

    to act as quickly as possible to fix problems and put out an update.

    -Mike Durand

    Valve

    Display More

    finally

    the new light preview better be decent enough to be actually useful

  • Belgarion
    • November 7, 2007 at 4:11 AM
    • #2

    Don't you think the light preview would be useful if they're using it? I'm kind of excited for this. It's almost like UEd... almost. :wink:

  • Zyn
    • November 7, 2007 at 4:20 AM
    • #3

    Gentlemen, start your engines.

  • Erratic
    • November 7, 2007 at 4:27 AM
    • #4

    Yay, awesome news.

    It seems Mapcore is long overdue for a contest.

    'Best Portal Map', anybody?

  • Meotwister
    • November 7, 2007 at 5:14 AM
    • #5

    I'm game for that.

    Caaaan't waaiiiit

  • Mr. Happy
    • November 7, 2007 at 6:45 AM
    • #6

  • mjens
    • November 7, 2007 at 7:46 AM
    • #7

    Light Preview! Maybe I'll make a map someday...

  • Furyo
    • November 7, 2007 at 7:49 AM
    • #8

    YAY! I can have my light preview again !

  • Sentura
    • November 7, 2007 at 9:43 AM
    • #9

    oh man, this is awesome. too bad i dont get real internets before the sixteenth D:

  • Erratic
    • November 7, 2007 at 2:48 PM
    • #10

    Oh shit, this has the lighting preview?

  • Nexus
    • November 7, 2007 at 2:53 PM
    • #11

    if it will be so, i'll make new mapz

  • Furyo
    • November 7, 2007 at 3:13 PM
    • #12

    The particle editor won't be in this release, we'll have to wait some more. All existing tools will get their updated version though.

  • Tequila
    • November 7, 2007 at 3:21 PM
    • #13

    A lighting preview, for real? This could catapult me back into mapping.

  • Sa74n
    • November 7, 2007 at 3:25 PM
    • #14

    yeah a particle editor would be great. i'll definitely have to try out the light preview. wonder how good it works.

  • Psy
    • November 7, 2007 at 3:26 PM
    • #15

    Is this today or tomorrow for people who live in GMT?

  • Minos
    • November 7, 2007 at 3:26 PM
    • #16

    Lighting preview ? Where did he say that ? Or am I missing important gossip ?

  • Furyo
    • November 7, 2007 at 3:32 PM
    • #17

    He replied on the steam forums that he wanted to focus on existing tools to make sure those work in their most uptodate version, before going on with the rest of the tools we don't have yet.

    So this is all assuming Valve has lighting preview working, which I believe they have, since I've seen it work months ago now...

  • Zeta
    • November 7, 2007 at 4:24 PM
    • #18

    If it doesnt have lpreview im going to top myself.

    Also this is now 'today' not 'tomorrow'.

  • skdr
    • November 7, 2007 at 4:28 PM
    • #19

    I don't see why it wouldn't have light preview since they're releasing the latest version of Hammer which they used to build Orange Box games and that specific version includes the light preview.

    I've seen it in action, it's nifty

  • Zyn
    • November 7, 2007 at 4:30 PM
    • #20

    Morning at Valve = around Christmas? D:

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