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Head Model

  • Phlek
  • September 21, 2004 at 3:05 AM
  • Phlek
    • September 21, 2004 at 3:05 AM
    • #1

    For a while now I've been *trying* to model with 3D Studio (about 2-3 years). I recently opened it up again and started playing around, went to the basic tutorials as I usually would and tried to put something together. I would usually get impatient because I couldn't make anything thing even look like....anything. I spent about 5-7 hours working time on this (just because I had next to no clue as to what I was doing). I know it's a bit messy right now and I still have to finish off the neck, head/hair, and some other fine tuning. I would appreciate all of your criticism.

    [Blocked Image: http://s90567463.onlinehome.us/img/memodelpoly.jpg]

    Meshsmooth

    [Blocked Image: http://s90567463.onlinehome.us/img/memodelsmooth.jpg]

    I used front and side reference photos of my face and started with the nose. I worked around the rest of my face in the major areas poly by poly, which is very time consuming. I still have to do the ears, so add about another 3 hours to the productive time . Again, be hard on me...I need it.

  • Minos
    • September 21, 2004 at 3:07 AM
    • #2

    its not that bad, but uses more polygons than it should use. But as I suppose that u wont use this for any game its ok then

  • OL
    • September 21, 2004 at 3:10 AM
    • #3

    hes all square

    but ur learning

  • Fullauto
    • September 21, 2004 at 3:32 AM
    • #4

    Fairly excessive on the polies, isn't it?

    You need to work on the cheeks and jaw more, it doesn't curve around naturally like a real face does. Try to find a willing volunteer to sit with you for a bit while you model, just so you can get it more naturalistic. Failing that find an Actionman doll or the like and study that - it's better in a way because you can actually take a marker and draw out the poly structure on the face before modelling, helps a lot (kudos to schmung for the brainwave).

  • Phlek
    • September 21, 2004 at 7:11 PM
    • #5

    Thanks for the feedback so far. Fullauto, thanks for the idea with the action figure...I'll be trying that out a little later. Once I finish the entire head I'll most likely clean up all the extra polygons I have. Thanks again, I'll give an update on the progress sometime soon.

  • Taylor Swift
    • September 21, 2004 at 7:14 PM
    • #6

    Awsome.

  • Marcos
    • September 21, 2004 at 7:15 PM
    • #7

    Looks good. but the nose is kinda funky.

    Nexus your avatar should be your sig. fix it now

  • Phlek
    • September 21, 2004 at 7:37 PM
    • #8

    haha I know the nose is messed up a bit. I started on the nose and I didn't really know what I was doing so the nostril is pretty much on the side of the nose, that's on the to do list as well.

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