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Making of COD4 maps

  • Mazy
  • November 5, 2007 at 2:28 PM
  • Mazy
    • November 5, 2007 at 2:28 PM
    • #1

    Can't believe that someone haven't posted these yet, I found them really cool

    Making of Overgrown (big <3) and Crash (also big <3, slightly less tho!).

    http://www.gametrailers.com/player/27358.html

    http://www.gametrailers.com/player/27444.html

    Found myself going back and forth checking out how each area changed, really cool stuff. Wish more developers would do this kinda stuff for bonus material and such~

  • Mazy
    • November 5, 2007 at 2:39 PM
    • #2

    I'm sorry for entire formatting of this post, even I am having a hard time reading it. Just looks confusing!

    /me faints

  • -HP-
    • November 5, 2007 at 3:02 PM
    • #3

    Kick ass, thanks for sharing

  • CompoSITe
    • November 5, 2007 at 6:09 PM
    • #4

    Glad you like it Mazy.

    Alex R made Overgrown and I made Crash. It's funny that they found that old layout for Crash.

  • dux
    • November 5, 2007 at 6:36 PM
    • #5

    Oh cool stuff.

  • ⌐■_■
    • November 5, 2007 at 6:55 PM
    • #6

    awesome. thx for sharing.

    altough id like to see some more elaborate explaination of the whole proces of building a level from the creator him/herself.

  • General Vivi
    • November 5, 2007 at 7:30 PM
    • #7

    Thats pretty cool gj to both of you. Did you guys get to build the buildings and place the art work also? Maps looks pretty spiff

  • CompoSITe
    • November 5, 2007 at 9:19 PM
    • #8

    Yeah, I guess we're still old school in that we designers build the levels (good old brush work). We just put in requests for models and textures we need.

    Building process....I guess I get an idea for a layout and kind of sketch it out in Radiant, just rough it out with blocky masses or prefabed buildings from other levels to get a sense of size and distance. Then run around it in and see how things look. Then check it in and get people to play it so you can see how it holds up (and not listen to the wise-ass's telling you it doesn't look done)

    Theres more to it but that is the start.

  • fonfa
    • November 5, 2007 at 10:50 PM
    • #9

    Pretty cool videos. terrain texture too repetitive though

    But tell me, how much of the original idea translates into the final map? It seems that the first sketch was just a place to start, since apparently a lot of routes were added around it. And what's up with that picture in the background?

  • Lee3dee
    • November 6, 2007 at 12:11 AM
    • #10

    its nice to see how other designers make their levels and where the basic design came from.

  • CompoSITe
    • November 6, 2007 at 12:49 AM
    • #11

    Picture in the background?

    That sketch was the main street. I had DOD in mind when I drew it. I wanted a map the pushed each side right at each other. I ended up adding in the other routes because of how our core spawning works.

  • Mazy
    • November 6, 2007 at 7:56 AM
    • #12

    Looks very much like something you'd expect outta a CTF like map, very symmetrical.

    However those extra side paths around the map (Inside the building on the right, around the wall on the left) definitely makes a big difference.

    But that is the thing, I cant do anything by simply picturing it on a piece of paper and then have the be the definitive layout to rule all layouts. Iterations ftw!

  • Steppenwolf
    • November 6, 2007 at 8:33 AM
    • #13

    Interesting videos and nice maps. My only concern is the size of the maps. They look rather small. I hope there are a few bigger ones also in the game.

  • -HP-
    • November 6, 2007 at 11:33 AM
    • #14

    Here's the GT video review btw.

    http://www.gametrailers.com/player/27458.html

  • st0lve
    • November 6, 2007 at 12:13 PM
    • #15

    I think I must buy even though I suck at FPS games on consoles.

  • jaboo224
    • November 6, 2007 at 12:16 PM
    • #16

    The dust/particle effects and the ambience remind me of Day of Defeat for hl1. Which is a very good thing.

    Good work on the maps fellas

    Just wish some of the skybox's were more 3d looking :]

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