1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Three maps.

  • R_Yell
  • November 4, 2007 at 4:28 PM
  • R_Yell
    • November 4, 2007 at 4:28 PM
    • #1

    My last serious attempt to map was El Paso level if I remember correctly, around a year has passed. Well, I was feeling like some sort of voyeur in this site, where is dedicated mainly to level design and EOT (maps 10% / EOT 90% ). So here is some work I've made in the past 3 weeks. They are mostly finished, currently under testing, so no major additions expected except if it's something that can help gameplay in some significative way.

    The idea was to make a medium size map per week using the current assets available, most of them made by me too. Only created a few new ones, focus was level design properly said. Don't expect something very elaborated in terms of graphics, but each one has its own play style, perform good, and testers seems to like them I'd like to improve texturing mainly, but I can't spend more time, and I also have no real skills to go beyond actual assets. Here they are:

    fof_tramonto_lite had a part previously done, so I continue it in a different way from the original plan. The only small achievement are the adobe buildings, fully made of displacements except the ceiling. It's a nightmare to get them with proper shadowing, but they have it.

    [Blocked Image: http://img11.imagevenue.com/loc741/th_92053_fof_tramonto_lite0001_122_741lo.jpg][Blocked Image: http://img137.imagevenue.com/loc29/th_92059_fof_tramonto_lite0002_122_29lo.jpg][Blocked Image: http://img184.imagevenue.com/loc233/th_92050_fof_tramonto_lite0000_122_233lo.jpg]

    fof_eliminator probably lacks of some more interesting displacement work and textures, I mean it's pretty serialized, with no variation. On the other side, it plays quite well, teams spawn at the bottom with no other protection than 6 seconds of invulnerability (the code also prevents spawning near enemies, or at least it tries). Spawn points are mixed so players must find some help from teammates and then work as a team to reach the top where objective is.

    [Blocked Image: http://img20.imagevenue.com/loc838/th_92008_fof_eliminator0000_122_838lo.jpg][Blocked Image: http://img156.imagevenue.com/loc858/th_92016_fof_eliminator0001_122_858lo.jpg][Blocked Image: http://img132.imagevenue.com/loc62/th_92022_fof_eliminator0003_122_62lo.jpg]

    And finally, fof_peligro is probably the most fun map I ever made. It also has lots of fx's (smoke particles, lava rocks, earthquake, breakable wood planks, animated and scrolling lava texture). Breakable planks + explosive barrels + lava pit make a pretty funny combination Again the rock texture is pretty much the same all over, brushwork is really simple, I was a bit lazy probably.

    [Blocked Image: http://img15.imagevenue.com/loc982/th_92038_fof_peligro0001_122_982lo.jpg][Blocked Image: http://img28.imagevenue.com/loc659/th_92044_fof_peligro0002_122_659lo.jpg][Blocked Image: http://img43.imagevenue.com/loc949/th_92032_fof_peligro0000_122_949lo.jpg]

    That's all, FoF mod will be available pretty soon, hopefully.

  • Fяэ&a
    • November 4, 2007 at 5:03 PM
    • #2

    You made 3 maps in 3 weeks pretty good

    i have to finish my work first and i hope you´re going to add some detail in those maps

  • ReFlex
    • November 4, 2007 at 7:17 PM
    • #3

    The lavamap is damn cool!

  • ⌐■_■
    • November 4, 2007 at 9:18 PM
    • #4
    Quote from ReFlex

    The lavamap is damn cool!

    +1

  • m8nkey
    • November 5, 2007 at 4:44 AM
    • #5

    3 maps in 3 weeks, well done. They all have very distinct and unique looks too. I like the fact you gave yourself technical goals within each of them too.

  • dissonance
    • November 5, 2007 at 7:18 AM
    • #6

    I dig that lava... fuck yeah.

  • R_Yell
    • November 5, 2007 at 11:12 AM
    • #7

    The lava map is really a blast of fun, we played last night and everyone enjoyed it a lot. It's not the kind of map you'd expect in a western game but who cares, FoF isn't a common western game

  • Rick_D
    • November 5, 2007 at 12:10 PM
    • #8

    most seem very barren, the fort map in particular - like the detail put into smoothing edges and making sure not all the walls are straight; but the outer walls and surrounding area are very boring.

  • R_Yell
    • November 5, 2007 at 6:08 PM
    • #9

    BTW, something great happened in our yesterday's test while we were playing peligro map. I even made a video

    http://www.mytempdir.com/2054711

    Can you believe a guy falls to the pit, he fires an arrow when is about to die in the lava, and that arrow breaks the plank where another guy was and he falls too?

  • Fяэ&a
    • November 5, 2007 at 6:52 PM
    • #10

    LoL! thats incredible!

  • dissonance
    • November 5, 2007 at 9:13 PM
    • #11

    http://img28.imagevenue.com/aAfkjfp01fo ... _659lo.jpg

    Are those tracks brushes or models?

  • -HP-
    • November 5, 2007 at 10:09 PM
    • #12
    Quote from dissonance

    http://img28.imagevenue.com/aAfkjfp01fo1i-…22_659lo.jpgAre those tracks brushes or models?

    404

  • R_Yell
    • November 5, 2007 at 10:19 PM
    • #13

    Models, of course. I made them as full train size for other map, rescaled them to match mine like proportions.

  • Jenn0_Bing
    • November 5, 2007 at 11:05 PM
    • #14

    The second 2 look much better than the first in my opinion. The first is too flat and open, the buildings themselves look quite nice, but the surrounding scenery needs some work.

  • dissonance
    • November 5, 2007 at 11:20 PM
    • #15
    Quote from R_Yell

    Models, of course. I made them as full train size for other map, rescaled them to match mine like proportions.

    Ah, cool.

  • R_Yell
    • November 5, 2007 at 11:26 PM
    • #16

    Yes, I understand, but desert has an inner beauty to me, doesn't need anything more than a very careful displacement work. If you like desert as much as I do you'll enjoy this:

    [Blocked Image: http://img101.imagevenue.com/loc1040/th_05174_fof_tramonto_lite0000_122_1040lo.jpg][Blocked Image: http://img191.imagevenue.com/loc570/th_05177_fof_tramonto_lite0001_122_570lo.jpg][Blocked Image: http://img165.imagevenue.com/loc1148/th_05192_fof_tramonto_lite0002_122_1148lo.jpg]

  • dissonance
    • November 6, 2007 at 12:29 AM
    • #17

    Looks good (.dem?), but I prefer a New Mexico desert to a Saharan desert. Whatever floats your boat.

    Moar mesas!

  • -HP-
    • November 6, 2007 at 1:27 AM
    • #18

    Indeed, looks neat and warm nevertheless!

  • Felix
    • November 6, 2007 at 9:34 AM
    • #19

    the desert looks great !

    The texture's mipmap looks soo clean that you cant see the tilling !

    -Felix

  • R_Yell
    • November 6, 2007 at 9:56 AM
    • #20
    Quote

    Looks good (.dem?)

    I don't even think is possible to use a dem for something as small as a dune. However maybe you know more than me about that

    This was made from a dem:

    [Blocked Image: http://img101.imagevenue.com/loc707/th_43149_22__122_707lo.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™