ahahaah http://www.joystiq.com/2007/04/13/twili ... nge-poses/
I put this on dig if you guys wanna help spread it and see more more cool stuff made out of this:
ahahaah http://www.joystiq.com/2007/04/13/twili ... nge-poses/
I put this on dig if you guys wanna help spread it and see more more cool stuff made out of this:
rotfl! ![]()
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Something tell's me the number of rippers is gonna increase a loooot!
Quote":3fy7iozz]Something tell's me the number of rippers is gonna increase a loooot!
Those of copyright violations before the tribunal too ![]()
Quote from Rick_Dcrazy.. is there any info on the web about how they did it, or just an article/interview with the devs?
Not that I've read, I'm afraid. Its quite interesting I agree, as it's an area of game development that not a lot seems to get written about. I guess there aren't all that many games using pre-rendered scenes intensively these days.
I just had a look at some RE0 trailers to remind myself how it looks and I'm certain its pre-rendered. There's not a moving camera in sight (other than the occasional screen shake or pan - perfectly do-able with pre-rendered backgrounds), and the detail in the environment models was far too high for the Gamecube to handle in real time. It really does look stunning in places, particularly when on the outside of the train seeing the scenery fly past.
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