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ns_selene

  • Mendasp
  • September 19, 2004 at 11:38 AM
  • Mendasp
    • September 19, 2004 at 11:38 AM
    • #1

    Looks like a lot of NS.org forumites are registered here, huh? Even Nexus!

    Well, I don't know if I'll be able to finish this map before the devs decide to port or not NS to another engine (if they even do), so I'm being quite slow...

    Anyways, the pics (some of these are a bit old, but they show the basic idea anyways):

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene1.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene2.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene3.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene4.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene5.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene6.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene7.jpg]

    Comments?

  • Mazy
    • September 19, 2004 at 11:41 AM
    • #2

    Some quite interesting architecture (I havent been into the NS mapping community in.......uh a year, so I dont know if this is the new way to go now D:). Also the lighting looks really nice, some cool cold areas with the light shining down.

  • -Stratesiz-
    • September 19, 2004 at 12:22 PM
    • #3

    Looks pretty original. The ceiling structure in 3rd and 2nd last shot could use some small fine tuning. Other than that, it looks interesting.

  • RA7
    • September 19, 2004 at 12:24 PM
    • #4

    Looks ver nice, but what i miss a lot in NS maps is sum outside area's.

  • Taylor Swift
    • September 19, 2004 at 12:58 PM
    • #5

    Well..It looks nice, even if you could add more details, and some spotligts maybye. Yeah... maybye

  • Evert
    • September 19, 2004 at 4:44 PM
    • #6

    Looking pretty good.

    On the first two pics tho, the lightning seems to be cast by them lamps, but the shadows are cast from those borders on top of the lights.

    Just looks a bit strange, nice work so far tho.

  • Minos
    • September 19, 2004 at 5:01 PM
    • #7

    I agree with RA7, NS maps lack some outdoor areas... That Nay's map was looking really sexy.

    About your map, I actually like it. The lighting is cool specially on the last pic. But it still needs that special thing...

  • Mendasp
    • September 19, 2004 at 5:01 PM
    • #8
    Quote from Evert

    Looking pretty good.On the first two pics tho, the lightning seems to be cast by them lamps, but the shadows are cast from those borders on top of the lights.

    Just looks a bit strange, nice work so far tho.

    wha? the light comes from the sky

  • Campaignjunkie
    • September 19, 2004 at 8:43 PM
    • #9

    Architecture looks nice, but I don't know about your choice of lighting colors. Might want to consider using a Color Scheme Tool to harmonize the various colors going on in your map - I use it all the time myself, since I'm no good with colors. Here's the scheme I used to check your colors. Anyways, it matches everything for you quite nicely and generally serves as a reliable guide for colors, most of the time. Good luck!

  • DD
    • September 20, 2004 at 3:20 AM
    • #10

    You ns guys should try doom 3. You'll love it.

  • Zazi
    • September 20, 2004 at 6:42 PM
    • #11

    No! I hate the D3 editor! RAAAAAAHHHHHHHHH!!!!!!!!!!!!!

  • Duff-e
    • September 20, 2004 at 10:51 PM
    • #12

    you should make an NS map that takes place in like a biodome or some shit....that way you can have trees etc but still keep the spacy feel....the whole cold industrial spaceship thing is getting kind of played IN

  • Tequila
    • September 20, 2004 at 11:05 PM
    • #13
    Quote from Zazi

    No! I hate the D3 editor! RAAAAAAHHHHHHHHH!!!!!!!!!!!!!

    Amen, if they bring out GTK version for it, then I'll be interested. But by that time HL2 will have arrived, so nevermind.

  • Taylor Swift
    • September 21, 2004 at 7:44 PM
    • #14

    Guess what? who cares, it seems like Mendasp got a full book of layout maps and other stuff. He is just pumping out maps. What a man, man he's the man you wont found essy.

    And i want more selene screenies. they rockks.

  • D3adlode
    • September 22, 2004 at 12:01 AM
    • #15

    It shows potential, I like the architecture in the first shot, not sure about all the coloured lights though...

  • Dranore
    • September 26, 2004 at 2:33 PM
    • #16

    As I mentioned in another thread, I'm not an NS player. But the first shot is sweet. I like the architecture. It's really nice. And I personally like the color decisions. That's me though.

    -Dranore

  • InsaneSingingBlender
    • September 26, 2004 at 2:47 PM
    • #17
    Quote from Tequila

    Amen, if they bring out GTK version for it, then I'll be interested. But by that time HL2 will have arrived, so nevermind.

    http://www.qeradiant.com/

    they added doom 3 support a long time ago

  • JynxDaddy
    • September 26, 2004 at 2:49 PM
    • #18

    I love the use of textures in the first shot, It amazed me.

  • Crackerjack
    • September 29, 2004 at 1:46 AM
    • #19

    Hmm, im not I really like the blue lighting it really is bright and bring out ur simple architecture in that area, maybe tone it down? I think my favorite shot would be the last one, I would like to see more of the areas look like that. Your NS maps usually come out to look very bright glowy spots... on the floor. Try the walls, and maybe light the cieling better than the floor. I would like to see more variation.

  • Taylor Swift
    • October 11, 2004 at 8:26 PM
    • #20

    Development Information, please.

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