From the wiki "For those familiar with the Half-Life 1 engine, you can think out it as an advanced replacement of the r_speeds meter".
I'm new to source and don't really understand how this is more advanced than the good old fashion e, w_polly and r_speeds.
Sure you can see what's chewing up system resources but there's no set values for what is acceptable. Measurements of time spent in different engine systems isn't the same as a hard value for what it's actually doing in each of those systems.
I'm pretty sure my maps should be right as I'm used to working under limitations of hl1.