Hello,
http://www.wesleytack.com/upload/normalmaptest0000.jpg
http://www.wesleytack.com/upload/normalmaptest0001.jpg
I'm turning to the hard core Source mappers for a quick question.
I was planning to start a new project on source and wanted to do some quick tests. So before making my own textures I took the one posted on Stefan Heinrich's portfolio as a test ( http://www.stefanheinrich.com/ great work btw).
What my question is, with normal map and specular turned on the framerate is very low and the swap buffers are going through the roof. The next screen shows the same material without normals and specular, same result (bit better frames). This is just a box map, I'm looking into the void behind the wall (so there is nothing else). I only use 4 textures on the BSP, 1 skybox, 1 wall, 1 ceiling, 1 floor. No dynamic lights, map compiled normal with HDR and cbuildcubemaps. No leaks in map, everything is "ok". So whats up with the swap buffers? How on earth can one make a full normal mapped environment on source if 1 texture already gives trouble? Anyone got a clue?
Thanks in advance!