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Hellgate London Demo!

  • dux
  • October 18, 2007 at 7:04 PM
  • m8nkey
    • October 23, 2007 at 10:48 PM
    • #21

    Got my beta key yesterday and I'm installing it now. Although I initially thought this was a great concept for a game, I haven't heard anything good about it since it went beta.

    Many of the complaints (particularly on Slashdot) seem to be about the business model with real world products advertised in game, a subscription system and the game sending information to the developers.

    I'm still keen to try it out though and make up my own opinion.

  • mjens
    • October 24, 2007 at 8:28 AM
    • #22

    maybe it doesn't looks awesome but it works fast on my computer! nice!

  • m8nkey
    • October 25, 2007 at 1:25 AM
    • #23

    Overall it was better than I had expected and I still think it has potential (I only played to lvl 3 and I'm pretty sure the beta closes on Friday). I thought the environments were very detailed for an mmrpg, the downside to that is the heavy instancing. The environments feel very linier and boxed in, certainly doesn't feel like you're freely roaming around a post apocolyptic London.

    I think to really judge the gameplay you'd have to experience the teamwork involved in a mid-high lvl dungeon.

    High lvl caps in games irritate me too (lvl50 in HGL). I can't see any point in them other than to get people spending ridiculous amounts of time in game.

  • ChopperDave
    • October 25, 2007 at 3:56 AM
    • #24
    Quote

    High lvl caps in games irritate me too (lvl50 in HGL).

    I'm the opposite. I hate it when Lvl 20 is max b/c you can get there quickly in other games, and then what? At least with Hellgate you know that with that high level cap the monsters will get really tough. Plus it allows you to change your mind if you screw up your char build w/o having to start over.

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