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de_aztecs_gold v1.3 (update)

  • [POD]ILL bot (0)
  • October 13, 2007 at 2:39 PM
  • [POD]ILL bot (0)
    • October 13, 2007 at 2:39 PM
    • #1

    Hi all. Check my new CS map called "de_aztecs_gold v1.3"

    A terroristic organization

    named "Global pizdets" wants to find

    aztec`s gold. The terrorists need gold

    to buy the weapon and drugs.

    Counter-Terrorists:

    Prevent the "Global pizdets" from

    bombing the archiological site.

    Terrorists:

    Destroy the valuable aztec ruins

    or kill all good guies.

    Nav file for battle with bots included

    size: 3,6 mb

    Hope you'll like it!

    Have fun!

    Download:

    http://%7boption%7d

    [Blocked Image: http://hedra.fpsbanana.com/ss/maps/78529.jpg]

    [Blocked Image: http://hedra.fpsbanana.com/ss/maps/78530.jpg]

    [Blocked Image: http://hedra.fpsbanana.com/ss/maps/78531.jpg]

    [Blocked Image: http://hedra.fpsbanana.com/ss/maps/78532.jpg]

  • Warby
    • October 13, 2007 at 3:08 PM
    • #2

    welcome to mapcore solid stuff for the first post

    the lighting looks rather full bright lacking some depth

    also you might wanna use a skybox that represents the lighting and colors of the level abit more or the other way around use lighting that reflects the colors of the skybox

    isthat the standart black mesa bg ?

  • D3ads
    • October 13, 2007 at 3:25 PM
    • #3

    It looks ok, if rather generic and the lighting needs work, it almost looks fullbright!

  • PogoP
    • October 13, 2007 at 3:29 PM
    • #4

    The "global pizdets"? Seems a little odd for a Terrorist organisation...

  • Nexus
    • October 13, 2007 at 9:04 PM
    • #5

    something looks wrong, for example the green grass.

    It's climbing and blending with the stones?

    Perhaps you should try some differing textures for the walls you know what i'm sayin it looks strange.

    Now about the skybox, it loosk like sea is in the background of the map, comeone, change it please. Just go to skybox in textures folder you'll find dozen of skyboxes.

  • Nexus
    • October 13, 2007 at 9:07 PM
    • #6
    Quote from PogoP

    The "global pizdets"? Seems a little odd for a Terrorist organisation...

    yeah, whatever.... you're right. Global dicks would fit more. haha not to sound ironically, but global pizdets stands for global pussy.

    players won't care about the story is cause the cs teams is allready named for CT's and T's.

  • [POD]ILL bot (0)
    • November 14, 2007 at 11:03 PM
    • #7

    Map updated to version 1.3

    There are some changes in architecture of a map.

    added detail textures

    readded skybox

    The map is using detail textures.

    write in console: r_detailtextures 1

    r_detailtexturessupported 1

    Archive name is "de_aztecs_gold_v13"

  • D3ads
    • November 15, 2007 at 7:57 PM
    • #8

    Oooh, a lot more snazzy

  • narby
    • November 18, 2007 at 6:39 PM
    • #9

    If I was dead I'd be spinning in my grave right now

  • st0lve
    • November 19, 2007 at 8:39 AM
    • #10

    hahaha pooor barney.

    so you ripped out css content to make a cs map? :S

  • JamesL
    • November 19, 2007 at 9:43 AM
    • #11

    Heh that's kinda neat actually. I was thinking the textures were somewhat familiar

  • Rick_D
    • November 19, 2007 at 10:05 AM
    • #12

    where are the css textures??

  • JamesL
    • November 20, 2007 at 8:07 PM
    • #13

    You can jump up the steps on the front of the ziggurat and escape the map.

    [Blocked Image: http://www.code303.com/files/images/de_aztec_gold.jpg]

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