I'm trying to create some reflective glass textures for the map I'm working on and I've ran into a problem.
I copied the VMT from a texture that had the effect I'm trying to achieve though i realise the surfaceprop wouldn't suite my texture. I also used the same setting in the VTF as the texture with the desired effect.
VTF setting:
No Compression
Eight Bit Alpha
Here's the VMT:
"LightmappedGeneric"
{
"$basetexture" "cs_duke3d/test"
"%keywords" "duke"
"$surfaceprop" "concrete"
"$detail" "detail\noise_detail_01"
"$detailscale" "7.345"
"$detailblendfactor" .6
"$detailblendmode" 0
"$envmap" "env_cubemap"
"$basealphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .6 .6 .6]"
"LightmappedGeneric_HDR_dx9"
{
"$envmaptint" "[.25 .25 .25]"
}
"LightmappedGeneric_DX9"
{
"$envmaptint" "[.25 .25 .25]"
}
}
The material displays normally in Hammer material browser but I get checkers when applied to a brush.
[Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/test.jpg]
*edit - Should've created this in the 2d Art forum sorry