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UT3 Demo leaked early!!

  • -HP-
  • October 12, 2007 at 1:03 PM
  • GregBoffins
    • October 16, 2007 at 9:59 AM
    • #81

    Yeah method, there could've been certain circumstances, harsh memory limits that can cause noticable tiling, I wouldn't be so picky.

    Everyone's work has flaws, even your own, so chill out

  • Rick_D
    • October 16, 2007 at 10:01 AM
    • #82
    Quote from Zacker

    Method I think you are being overly picky there, you can find such extremely minor stuff in all games.

    yeah no shit lol, way to be more anal than all of mapcore put together

  • -HP-
    • October 16, 2007 at 10:10 AM
    • #83

    lol, yeah, although the overlap thingie on the stairs is scandalous!

  • Sa74n
    • October 16, 2007 at 10:34 AM
    • #84

    i agree with method. sure the tiling isnt a big deal but some of the static mesh placement is just so easy to fix. no excuse to be in the game in my opinion (especially since they probably had testers check out the demo before release).

    i bet its gonna be adressed for the final release though.

    i kept wondering how i can unlock those super highres textures they had in all those screenshots. even tho i cranked all sliders up to max the textures looked quite blurry (in comparison to the shots)

  • ^Slick
    • October 16, 2007 at 10:50 AM
    • #85

    This is an incredibly well optimized engine, I can play it on 1280x1024 will decent settings, thats more than the orange box I tell you.

    That being said, without AA on, it looks much worse then Orange Box without AA on.

    I also thought that the guns look amazing, but the environment, although not lacking in polys, could deffo have better textures.

    I'll play again to refresh my memory.

  • Scinbed
    • October 16, 2007 at 11:24 AM
    • #86

    Guys, the demo only includes half-res textures to keep the filesize down, the textures in the full game will mostly be 2048x2048 beasts. D:

  • ^Slick
    • October 16, 2007 at 11:44 AM
    • #87

    OH crazy.

    At the moment the menu lags more then the game does, doesn't make sense to me.

  • -HP-
    • October 16, 2007 at 11:45 AM
    • #88

    Menu works fine for me, you sure you got the latest drivers?

  • Sindwiller
    • October 16, 2007 at 12:34 PM
    • #89
    Quote from Slainchild

    Guys, the demo only includes half-res textures to keep the filesize down, the textures in the full game will mostly be 2048x2048 beasts. D:

    M-m-m-m-monsterkill-kill-kill!

  • Method
    • October 16, 2007 at 2:36 PM
    • #90
    Quote from Zombie

    Yeah method, there could've been certain circumstances, harsh memory limits that can cause noticable tiling, I wouldn't be so picky.Everyone's work has flaws, even your own, so chill out

    I never said I didn't have flaws, therefore I post WIPs. I just wish you guys were as picky. Next time I post something, be extremely picky about my work, make me cry and I will become better. It's all about becoming better and better.

    -Method

  • Erratic
    • November 1, 2007 at 12:37 AM
    • #91

    Little late to this thread but oh well. I'm pretty damn impressed at how well my system handled this. I cranked the video settings that are available at a res of 1280x960 and it ran very playable. 25-30 fps avg. A few drops here or there but nothing too bad. I was really expecting this to destroy my system. My score wasn't all that hot from what I recall.

    Visually, everything seems great from far back, but I find myself agreeing with Method a bit here. When you start taking a closer look at some of textures and details, it's lacking in areas. Nothing that brings the quality down too much really, but it's something I found myself noticing even while playing the game. Still, I'm impressed. Definitely going to pick up Gears again for the PC now

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