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De_Forest Released!!

  • robert.briscoe
  • October 8, 2007 at 2:34 AM
  • robert.briscoe
    • October 8, 2007 at 2:34 AM
    • #1

    Hello everyone, Im pleased to announce the release of De_Forest!

    There's been alot of blood sweat and tears to get this into the state it is today, also figuring out how the hell to make a forest map work in the Source engine, but Im pretty proud of how it looks and plays now.

    It should run well on most systems with a ati 9800 / nvidia 6xxx or above, not sure about below that as I havent been able to test on lower end systems.

    Screens:

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0024.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0027.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0005.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0010.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0012.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0013.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0014.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0015.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0016.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0017.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0021.jpg]

    [Blocked Image: http://robert.nuclear-dawn.net/Misc/de_forest…_forest0023.jpg]

    now for some info:

    Intro:

    =======

    Terrorists have been hiding out in the woods for months and are being hunted down for

    information on spies within a number of high ranking organisations assisting

    in plotting terror attacks.

    As the terrorist team you must destroy all evidence of

    such activities by planting bombs at either of the two sites which were being used

    as the hideout.

    As the CTs you must secure the hideouts and prevent the terrorists from

    destorying the information.

    Tips:

    ======

    If you get lost, find your way back to the river and look for landmarks which will point you in the right direction. There are also many signposts dotted around the forest to help you find your way to the bombsites.

    Footnote:

    =========

    Thanks to everyone who offered feedback and advice on this map, its been a big challenge and a hard journey and I hope you have fun!

    ****UPDATE****

    I noticed that alot of people were commenting on a lack of ambient sound, I just checked and I forgot to include my custom soudscape and soundfiles!!

    I am currently updating the ZIP file to include these files, if you are experiencing this problem simply redownload and re-extract to your CS folder (not your maps folder!). Give it around 10 mins from this post to let it upload fully, thanks!

    Download: http://robert.nuclear-dawn.net/Misc/de_ ... forest.zip

    Have fun!

    http://www.littlelostpoly.co.uk

  • JeanPaul
    • October 8, 2007 at 3:35 AM
    • #2

    Awesome! I love those little flower sprites/models you added.

  • JohnC
    • October 8, 2007 at 3:49 AM
    • #3

    Just downloaded it. Wow.

    I've got a 7800 GeForce and a dual core AMD (anything more specific I'd have to find out) and framrate was pretty good with 13 bots.

    The first few seconds in this thing were fantastic. Covering from rock to rock, blind firing everywhere in panic. Hearing bullets hit all around me, ducking into one of the rundown shacks for cover, wondering where the hell it was coming from. A whole new level of gameplay.

    Felt like a whole new game. Congratulations on some revolutionary work.

  • jaboo224
    • October 8, 2007 at 4:31 AM
    • #4

    spotlight?

  • Erratic
    • October 8, 2007 at 4:54 AM
    • #5
    Quote from jaboo224

    spotlight?

    Really? Dunno...think it's really worth that?

  • jaboo224
    • October 8, 2007 at 5:32 AM
    • #6

    I think so, looks fantabulas :}!

  • Meotwister
    • October 8, 2007 at 6:19 AM
    • #7

    give this man some spotlight!

    Looks excellent. I like all the little touches like the small stumps and the camp site ... those light rays are beautiful as well.

    is that mountain in the 8th shot part of the sky texture or 3d skybox?

  • teeluu
    • October 8, 2007 at 7:23 AM
    • #8

    8th screenshot

  • Zacker
    • October 8, 2007 at 8:57 AM
    • #9

    Looks great indeed! Only thing annoying my eyes is all the egg-shaped stones. But overall it looks really good and you managed to make a forest map which has vegetation enough to be a real forest.

  • Mazy
    • October 8, 2007 at 9:00 AM
    • #10

    Gorgeous. Almost looks good enough for me to load it up and give it a spin, and its rare that I wanna do that. From your notes it sounds like its pretty open ended, sounds like it could be a lot of fun ~

  • JamesL
    • October 8, 2007 at 9:55 AM
    • #11

    Excellent work Robert, good work on adding in all those navigation aids, it really helps the map's playability.

    /Votes for spotlight

  • RA7
    • October 8, 2007 at 10:50 AM
    • #12

    I see u build that Forest Watchtower,

    Adding mirror at LanmaniaX

  • robert.briscoe
    • October 8, 2007 at 10:56 AM
    • #13

    Thanks guys!!

    The feedback on navigation was really good and i've tried to implement more landmarks and unique areas to the map in response. There are also many subtle markers t help guide you along the way such as flowers signposts and colour variations in the trees.

    Thanks for the mirror too, I appreciate it!

  • BioPulse
    • October 8, 2007 at 11:16 AM
    • #14

    Awsome stuff, loved it in WIP, love it even more now awsome map dude!

  • ReFlex
    • October 8, 2007 at 11:18 AM
    • #15

    Spotlight!

    Mutch better than the forest in EP2!

  • RA7
    • October 8, 2007 at 12:30 PM
    • #16
    Quote from ReFlex

    Spotlight! Mutch better than the forest in EP2!

    My idea exactly

  • static07
    • October 8, 2007 at 12:36 PM
    • #17

    sexeh, Am I odd for expecting to see a gnome behind each rock or tree?

  • D3ads
    • October 8, 2007 at 1:14 PM
    • #18

    Christ, the 8th screenshot is especially dribble-worthy

  • Sa74n
    • October 8, 2007 at 1:23 PM
    • #19

    incredibly beautiful

  • FrieChamp
    • October 8, 2007 at 1:25 PM
    • #20

    Spotlighted, the thumbnail on the frontpage is still too small, but the stupid forum won't let me fix it (mysql error). I'll try it again later..

    Anyway, beautiful looking map, as the others said! I am actually going to start downloading CS:Source right now and maybe we can have a session tonight in #mapcore?

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