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Stuff I've made for Decadence (HL2 mod)

  • Pomperi
  • October 5, 2007 at 1:35 PM
  • Pomperi
    • October 5, 2007 at 1:35 PM
    • #1

    Hello everyone! My first post here. Some people might recognize me from pixelmorgue, and some might even recognize me from the swedish site leveldesign.nu. Have been lurking around this place for quite some time but haven't had the guts to post anything just yet.

    Here are some stuff I've made for a mod I'm working on on my spare time alongside my studies.

    [Blocked Image: http://img70.imageshack.us/img70/3593/pompgraasten01kd4.jpg]

    [Blocked Image: http://img215.imageshack.us/img215/2961/pompbrick04ky4.jpg]

    [Blocked Image: http://img215.imageshack.us/img215/7749/pompconcwall01yy5.jpg]

    [Blocked Image: http://img215.imageshack.us/img215/7440/pomprooftile01wh9.jpg]

    [Blocked Image: http://img223.imageshack.us/img223/1860/pomptrashcan01ey9.jpg]

    All of those textures are around 80% hand-painted, as I prefer being able to design my textures any way I like without depending on photo source. The trashcan is both modelled and textured by myself.

    I still need to make specular and normal maps for some of these. All constructive critisism is higly appreciated =)

    Cheers!

  • Minos
    • October 5, 2007 at 4:23 PM
    • #2

    Not bad at all, I like your style

  • TeddyBear
    • October 6, 2007 at 1:13 PM
    • #3

    I like the irregularity, great textures are all about those subtleties. Some details might be a bit too sharp, like the seams between your plates in picture #4 and the edges of your bricks in #2 (makes them pop less). But otherwise very good attention to detail.

  • FrieChamp
    • October 6, 2007 at 2:05 PM
    • #4

    Yea good stuff, welcome!

  • Pomperi
    • October 7, 2007 at 12:50 PM
    • #5

    Thanks for the replies everyone! And thanks for the welcome. I think you're right about some details sticking out a bit too much, but that wouldn't be too much work fixing it though. If anyone has any more critisism to give, I'd be happy to hear it. I'm eager to learn from you guys

  • General Vivi
    • October 7, 2007 at 10:12 PM
    • #6

    haha! welcome Pomperi! ! its good to see you again

    also nice work! looks great! and i love the trashcan

  • csharp
    • October 7, 2007 at 10:18 PM
    • #7

    Jeah, it looks nice, have you made normals to these?

  • Pomperi
    • October 7, 2007 at 10:44 PM
    • #8

    vivi <3 =D

    csharp: Nope, none so far, but there will be on some eventually. It wasn't prioritized in the project, well not before the first deadline anyways so it was more important to replace dev-textures with actual textures first.

  • D3ads
    • October 8, 2007 at 12:44 PM
    • #9

    I love your work, mucho respect for you making everything from scratch, you have a lot of talent there!

  • Pomperi
    • October 20, 2007 at 2:42 PM
    • #10

    Got around fixing my textures and adding normalmaps to some of them. Here's a render of another texture from Decadence that just got pimped:

    [Blocked Image: http://img85.imageshack.us/img85/2315/wallwhiterendun0.jpg]

    EDIT:

    Since no one ahs replied I might as well post another one =)

    [Blocked Image: http://img225.imageshack.us/img225/6647/plaster05rendxo4.jpg]

    Crits are highly appreciated!

  • Pomperi
    • October 20, 2007 at 10:50 PM
    • #11

    No responses, well well I'll just keep posting then =)

    Gave my brick texture a little facelift:

    [Blocked Image: http://img81.imageshack.us/img81/622/pompbrick04og3.jpg]

    EDIT:

    Now with normal map!

    [Blocked Image: http://img81.imageshack.us/img81/3352/brick04rendxb1.jpg]

    EDIT again:

    [Blocked Image: http://img81.imageshack.us/img81/6540/graastenrendgc7.jpg]

    Still grateful for replies

    EDIT AGAIN:

    [Blocked Image: http://img231.imageshack.us/img231/8067/bajstexturrendio2.jpg]

    I'll be quiet now

  • Pomperi
    • October 21, 2007 at 8:03 PM
    • #12

    One last try.

    [Blocked Image: http://img229.imageshack.us/img229/404/cormetalplaterendkv4.jpg]

  • aevirex
    • October 21, 2007 at 8:11 PM
    • #13

    Cool stuff pomperi, I love how you do the hightlights and edges!

  • Steppenwolf
    • October 21, 2007 at 8:14 PM
    • #14

    Nice stuff!

  • PhilipK
    • October 21, 2007 at 8:19 PM
    • #15

    Nice I like the 2nd, 3rd and last one most.

    On the last one I would reduce the subtle cracks in the normal map a lot or remove them completely tho as they now kinda remove the metal feel of it.

    Can be better to just keep such things in the diffuse and especially in the specular.

    That brickwall I really like although there are some stuff you can add very easily to make it even more interesting IMO. Made a very quick and not at all good edit to the pic:

    [Blocked Image: http://www.philipk.net/other/brick04rendxb1.jpg]

    As you can see you could just try and vary the depth of the bricks, and of course maybe not as much but this is really easy to do in the normal by just adding a layer on top where you've painted out certain bricks with something darker than grey (good to vary the amount between bricks too) and just run the nvidia nm filter then mask those stones out.

    Also adding a VERY slight angle to some of them in the normalmap will make it act nicely when in light. Doesn't need much at all but just to give the feel of not total perfection. You can also paint the bricks slightly different in hue and brightness in the diffuse to differ them even more.

    But I'm talking very subtle stuff here.

    These two things can of course be applied to pretty much any tile kind of design as with your floor tiles there.

    Anyhow I like where you've been going with these. Keep up the good work.

  • Rick_D
    • October 21, 2007 at 8:24 PM
    • #16

    angles! what a good idea, ty phil

  • Pomperi
    • October 21, 2007 at 8:32 PM
    • #17

    Thanks a lot for the replies! Some really good tips you've got there Philip! Will try it out immediately =)

  • D3ads
    • October 22, 2007 at 2:39 PM
    • #18

    Phillip is a texture God

    Really really love your stuff, be cool to see these in-game eventually!

  • kurt_loeffler
    • November 9, 2007 at 6:25 AM
    • #19

    These are awesome. Did you sculpt most of the normal maps? if so i'd love to see the high polys.

  • zaphod
    • November 9, 2007 at 7:19 AM
    • #20

    those normal and specular maps are very well done, bravo!

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