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17th century plague doctor - texture pass

  • capone_adam
  • October 4, 2007 at 12:55 AM
  • capone_adam
    • October 4, 2007 at 12:55 AM
    • #1

    Working on the texture now for my character based on a 17th century plague doctor. For more info on how I got here you can check...

    http://www.mapcore.net/forums/viewtopic.php?t=9643

    Anyway, around 50% done now...

    [Blocked Image: http://i93.photobucket.com/albums/l69/kenman2626/malvon_wip17.jpg]

  • Minos
    • October 4, 2007 at 2:54 AM
    • #2

    Looking good

  • Zyn
    • October 4, 2007 at 3:17 AM
    • #3

    Personally I think the "eyes" would look better if they were like a cameras lens, with orange self-illumination (baked lightning perhaps?):

    [Blocked Image: http://i22.tinypic.com/2uykm8o.jpg]

    Maybe some subtle scratches with phong specularity on the "beak" as well.

  • capone_adam
    • October 4, 2007 at 7:36 AM
    • #4

    Hmm I 100% try the photo lens idea with the texture pass, I like it. Too late to change the model pass (its for a comp). As for self illumination that was planned, I will indeed do a lightbake so you get nice soft warm orange light hitting his mask.

    As for scratches and spec, its coming Though the scratches will be light and general. I don't want his mask looking really work out and damaged, or maybe it should? I just don't want to take the focus off the shape and design etc

  • Jenn0_Bing
    • October 4, 2007 at 9:40 AM
    • #5

    Im really liking that. The camera lens eyes will look awesome.

  • capone_adam
    • October 4, 2007 at 10:00 AM
    • #6

    Colour test, preferences?

    [Blocked Image: http://i93.photobucket.com/albums/l69/kenman2626/malvon_wip17-1.jpg]

  • st0lve
    • October 4, 2007 at 11:20 AM
    • #7

    Brown I think.

  • capone_adam
    • October 4, 2007 at 12:09 PM
    • #8

    update of me playing around with the camera lens idea. Need spec and reflection still obviously. Is this going in a better now? or was it better before?

    [Blocked Image: http://i93.photobucket.com/albums/l69/kenman2626/malvon_wip18.jpg]

  • D3ads
    • October 4, 2007 at 3:31 PM
    • #9

    Coming along nicely

  • Gorion
    • October 4, 2007 at 4:51 PM
    • #10

    wtf, everytime i see it, its wowowowoow

    it looks so good, it should be like there is nothing to see (the eye) prolly will be with reflection/specs

  • capone_adam
    • October 4, 2007 at 9:35 PM
    • #11

    Created spec map, also rips and patches on cloak.

    [Blocked Image: http://i93.photobucket.com/albums/l69/kenman2626/malvon_wip19.jpg]

  • dux
    • October 5, 2007 at 12:58 AM
    • #12

    I like his hat.

  • KoKo5oVaR
    • October 5, 2007 at 1:57 AM
    • #13

    This is going really really sweet.. keep it up !!

    Another idea : you could try to draw some little engraved decorations on the nose, a bit like runic symbols

    [Blocked Image: http://pix.nofrag.com/0/e/d/5e0b5fbb2c9a29c977c02a9cdd02e.jpg]

  • capone_adam
    • October 5, 2007 at 9:25 AM
    • #14

    Thanks KoKo5oVaR! been wondering where I could put engraving as quite a few people have suggested it. I'm a bit confused as to where to put them, I think the areas you picked out are the best areas for it. I'm hoping they won't over power the design or look weird from a distance, I'll see how it goes.

  • KoKo5oVaR
    • October 8, 2007 at 12:11 PM
    • #15

    So, oy oy. Where are those updates ?

  • capone_adam
    • October 9, 2007 at 10:11 PM
    • #16

    Hey you go

    [Blocked Image: http://i93.photobucket.com/albums/l69/kenman2626/malvon_wip20.jpg]

    [Blocked Image: http://i93.photobucket.com/albums/l69/kenman2626/malvon_wip21.jpg]

  • st0lve
    • October 9, 2007 at 10:15 PM
    • #17

    nice.

  • Sindwiller
    • October 9, 2007 at 10:16 PM
    • #18

    Awe-som-ness

  • jaboo224
    • October 10, 2007 at 2:10 AM
    • #19

    noice!

  • Zyn
    • October 10, 2007 at 3:45 AM
    • #20

    Top notch. The suggestion for the lenses did a lot :3

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