Shack
Information:
This is my test platform for getting experience in Unreal engine 3. All content you see has been crafted by my aching hands.
The actual setting started as a vague image in my head that I ironed out as I went along.
Production time clocks in around 3½-4 weeks spread over a number of months.
The scene consists of 41 meshes, used 616 times and adding upp to a bit over 50 000 polygons.
Tools I've used:
UnrealED (Roboblitz)
Maya 8.0
Modo
Mudbox
Photoshop CS3
NOTE:
As this is just a scene rendered in Unreal engine 3 and not an actual level I have not included a download link. Sadly another project now takes my full attention or I would've made a fly-trough trough the scene and post it but I'm putting that thought on hold for now.
Wireframes, assets or whatever will be shown upon interest.
Thanks to:
Hourences, for providing tutorials trough his site and his artistic and technical advice on IRC.
Family and friends, and especially my brother David for lending me his laptop to work on the scene during the summer.
Everyone in #terrafusion on quakenet for feedback
Everyone in #Unrealed on both Enterthegame and Quakenet for feedback
And everyone else who provided feedback and critics but does not fit into any of the above groups.
Enough talk. Here are the images of the scene. ![]()
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[Blocked Image: http://www.lidstrom.nu/tomas/280907/1.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/2.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/3.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/4.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/5.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/6.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/7.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/8.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/9.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/10.jpg]
[Blocked Image: http://www.lidstrom.nu/tomas/280907/11.jpg]