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"The Zoo" ( Decadence) (Updated 1st nov)

  • misterbister
  • September 26, 2007 at 12:11 AM
  • Felix
    • November 1, 2007 at 5:54 PM
    • #21
    Quote from killertomato

    i agree with furyo and i think JohnSmith has an interesting point, allthough i still think the leaves are quite a nice touch to your environment.

    you mean there ment that way ? : 0

  • Deathy
    • November 1, 2007 at 6:08 PM
    • #22
    Quote from Felix

    you mean there ment that way ? : 0

    Yep, i think he said they illuminate the enviroment with some other plants oslt.

  • ⌐■_■
    • November 1, 2007 at 9:54 PM
    • #23

    ^^ what he said

  • Felix
    • November 1, 2007 at 10:47 PM
    • #24

    haha : D

  • Zacker
    • November 2, 2007 at 1:32 PM
    • #25

    I think it looks pretty cool! I recommend that you try to stick to the original parts of the map and emphasize them when possible. You got a nice worn-down look, which imo is an a lot cooler than e.g. an overused bombed city scenario.

  • Jenn0_Bing
    • November 3, 2007 at 9:30 AM
    • #26

    Yeah, that looks much better than the night setting in my opinion. Although the brightness of the trees looked better at night, in the light i don't think they should be quite as strong.

  • SnipaMasta
    • November 5, 2007 at 12:09 AM
    • #27
    Quote from Felix

    you mean there ment that way ? : 0

    Look at the concept art.

  • m8nkey
    • November 5, 2007 at 4:57 AM
    • #28

    This is looking great. The strong concept behind your mod is reflected in these screens. Love the concept images on your site too, more concept art!!!

    I've noticed some people have commented in the lack of consistancy in your overall concept, "Various attempts to grow food have lead to poisonous chemicals flowing through bodies of water, and plants growing in ways never thought to be possible."

    Purhaps you could change the premise so the experiments resulted in a specific species of mutant, glowing plant. If you explain that not all vegetation was effected then there's no holes in your story.

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