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UGAC - 17th Century Plague Doctor

  • capone_adam
  • September 25, 2007 at 8:53 AM
  • capone_adam
    • September 25, 2007 at 8:53 AM
    • #1

    I'm currently casually taking part in a competition over at cgtalk. The challange is to take an known character or type of character and to reverse/change it. So for example cheerful darth vader, Mrs Mumra, medievil master chief or a futuristic medievil knight.

    I'm going with a modern cyborg take on a 17th Century Plague Doctor.

    Thing is my thread is hardly getting any comments so I'm posting here to get any extra feedback. I'll just post my progress so far which includes research, concept and modeling.

    [Blocked Image: http://www.exn.ca/news/images/1998/06/17/19980617-plaguedoctor.jpg]

    [Blocked Image: http://www.slowburning.com/store/media/nose_web1.jpg]

    [Blocked Image: http://arts.atenveldt.com/Portals/arts/2005/plague%20mask.gif]

    [Blocked Image: http://www.caponeart.com/malvon_wip01.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip02.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip03.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip04.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip05.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip06.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip07.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip08.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip09.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip10.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip11.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip12.jpg]

    [Blocked Image: http://www.caponeart.com/malvon_wip13.jpg]

  • st0lve
    • September 25, 2007 at 12:06 PM
    • #2

    I like nr. 1 better.

  • st0lve
    • September 25, 2007 at 12:06 PM
    • #3

    I like nr. 1 better.

  • e-freak
    • September 25, 2007 at 1:52 PM
    • #4

    it's a shame they don't comment your thread! this one looks awsome! go for some more splittings and sharpness on the front "thing"

  • JamesL
    • September 25, 2007 at 2:55 PM
    • #5

    Great subject for a model. What are the red resin looking renders created in?

  • Sindwiller
    • September 25, 2007 at 2:58 PM
    • #6

    The infamous bird doctor... Looks really nice Looks a bit futuristic though...

  • e-freak
    • September 25, 2007 at 3:15 PM
    • #7
    Quote from JamesL

    Great subject for a model. What are the red resin looking renders created in?

    if i'm not completely mistaken it's zBrush

  • insta
    • September 25, 2007 at 3:27 PM
    • #8
    Quote from Sindwiller

    The infamous bird doctor... Looks really nice Looks a bit futuristic though...

    Cyborgs often look futuristic.

  • Sindwiller
    • September 25, 2007 at 3:50 PM
    • #9
    Quote from insta

    Cyborgs often look futuristic.

    Ooohh, misread that line, sorry

  • Skjalg
    • September 25, 2007 at 6:27 PM
    • #10
    Quote from st0lve

    I like nr. 1 better.

    I agree, the first one has a more gas-mask look to it, but the one you went for is also good

  • capone_adam
    • September 26, 2007 at 12:20 AM
    • #11

    Thanks for all your comments. To sum it up so far...

    I'm glad I stayed away from the gasmask idea, I can see why people see it as cool but I just felt it was too cliche going away from the plague doctor design.

    I don't want to make the beak sharp and angled since I don't see this character as an evil nasty character but rather a 'healer'. Yep the high poly was created in zbrush. I did a lightmap today,

    [Blocked Image: http://www.caponeart.com/malvon_wip14.jpg]

  • Psyshokiller
    • September 26, 2007 at 3:40 AM
    • #12

    Looks fine so far. What do you mean by Lightmap btw.? AO?

  • capone_adam
    • September 26, 2007 at 7:40 AM
    • #13
    Quote from Psyshokiller

    Looks fine so far. What do you mean by Lightmap btw.? AO?

    Heh, was talking about this last night at work. In the end we agreed lightmaps and AO are more or less the same thing. I took the lightmap and played with the levels so that it had an AO effect.

  • capone_adam
    • September 26, 2007 at 9:00 AM
    • #14

    Initially I assigned a mentral ray shader with ambient occlusion but for some crazy reason it would only render out a 75% corner of my map. So in the end I applied standard shader, threw in a skylight, turned on light tracer and rendered to texture.

    I got a very soft result and had to adjust levels in photoshop

  • D3ads
    • September 26, 2007 at 1:32 PM
    • #15

    Great idea

  • Jenn0_Bing
    • September 26, 2007 at 7:24 PM
    • #16

    This looks awesome. I love the steampunk look it has.

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