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wip dm_hellway666 new version of dm_hellway (d'oh!)

  • tnoh
  • September 14, 2004 at 9:16 PM
  • tnoh
    • September 14, 2004 at 9:16 PM
    • #1

    I made this hellish dm_hellway counter-strike deathmatch map about 9 months ago. Now I'm hammering new better one, dm_hellway666. The setting is same: a part of our reality is teared to hell and for some reason ct's and t's are just fighting there.

    Some bugs are still there, most of them are texture related, but the bigger issue is that for some reason the ct's seem to have slight advance over t's. And that i must fix. Ct's spawns are at lower left corner and t's upper right.

    [Blocked Image: http://www.planethalflife.com/hiltunen/temp/…way666_b011.jpg]

    Rest of the screens are here: http://%7boption%7d

  • Tequila
    • September 14, 2004 at 9:36 PM
    • #2

    I remember playing the original on my own (), it looks the business.

  • st0lve
    • September 14, 2004 at 9:40 PM
    • #3

    Need more rubble, since there are alot of broken buildings, but no rubble

    I like the idea though.

  • Taylor
    • September 14, 2004 at 10:03 PM
    • #4

    b& from counter-strike.net

  • FrieChamp
    • September 14, 2004 at 10:16 PM
    • #5

    Those house textures remind me of the havanna texture contest

  • insta
    • September 14, 2004 at 11:04 PM
    • #6

    Cool, awesome theme

  • tnoh
    • September 14, 2004 at 11:08 PM
    • #7
    Quote from Pericolos0

    post it at cs.net!!!!!

    Haha, I was going to, but I think they hate fy_ and dm_ maps most.

    Well, I just post it there too... :roll:

  • EjrulF
    • September 15, 2004 at 12:48 AM
    • #8

    very original!

    GJ!

  • OL
    • September 15, 2004 at 2:03 AM
    • #9

    neat-o sweet-o

  • Grin
    • September 15, 2004 at 5:44 AM
    • #10
    Quote from st0lve

    Need more rubble, since there are alot of broken buildings, but no rubble I like the idea though.

    Did u notice the scene is in hell? Oh wheres the realism!???!+++

    Nice, didn't seem too ct-advancing to me. Remove that rusty car model from there, doesn't fit at all and is ugly.

  • st0lve
    • September 15, 2004 at 2:44 PM
    • #11
    Quote from Grin

    Did u notice the scene is in hell? Oh wheres the realism!???!+++

    Nice, didn't seem too ct-advancing to me. Remove that rusty car model from there, doesn't fit at all and is ugly.

    O RUBBLE ADDS COOLNESS, even if its in hell. Also some flames are cool..

  • tnoh
    • September 15, 2004 at 4:34 PM
    • #12
    Quote from st0lve

    Did u notice the scene is in hell? Oh wheres the realism!???!+++

    Nice, didn't seem too ct-advancing to me. Remove that rusty car model from there, doesn't fit at all and is ugly.

    O RUBBLE ADDS COOLNESS, even if its in hell. Also some flames are cool..Announcement: I have now added some rubble!

    (not flames though)

  • RD
    • September 15, 2004 at 9:54 PM
    • #13

    I see u changed the davidstar into a pentagram

  • Ewok
    • September 16, 2004 at 12:57 AM
    • #14

    Stupid name for a map. I just get, "Trying to be Hardcore" from it. Which = n00b for me.

    I see you replaced the Star of David for the Pentagram. Which, guess what, screams "Trying to be Hardcore once again.

    Otherthan that, it seems to have a nice overall effect. Not mindblowing, but I don't expect every map to be. Looks like it would be kinda fun to play as well, cept I'd never put that on my machine. But that's what you get I guess for mapping for certain target groups.

    - Ewok

  • tnoh
    • September 16, 2004 at 8:14 AM
    • #15
    Quote from Ewok

    Stupid name for a map. I just get, "Trying to be Hardcore" from it. Which = n00b for me.I see you replaced the Star of David for the Pentagram. Which, guess what, screams "Trying to be Hardcore once again.

    Otherthan that, it seems to have a nice overall effect. Not mindblowing, but I don't expect every map to be. Looks like it would be kinda fun to play as well, cept I'd never put that on my machine. But that's what you get I guess for mapping for certain target groups.

    - Ewok

    I just don't know where you get this "Trying to be Hardcore" thing.

    It was supposed to be a pentagram from the beginning, i just accidentally made it wrong. I replaced it as soon as I was informed about what pentagram looks like. And at that moment the name was dm_pentagram (+ various other name tryouts), which sucked. Current name may sound cheesy too, but i like it better than dm_pentagram.

  • Grin
    • September 16, 2004 at 12:30 PM
    • #16

    Isn't fy_maps supposed to have guns lying on ground?

  • CrazyMAC
    • September 16, 2004 at 12:37 PM
    • #17

    i see an rd in the making =) GJ!!!

  • teeluu
    • September 16, 2004 at 3:20 PM
    • #18
    Quote from Ewok

    Stupid name for a map. I just get, "Trying to be Hardcore" from it. Which = n00b for me.I see you replaced the Star of David for the Pentagram. Which, guess what, screams "Trying to be Hardcore once again.

    eh.. what?

    I wouldn't go with fy_ either, dm sounds more professional :wink:

  • jaardsi
    • September 16, 2004 at 5:20 PM
    • #19

    People are n00bs.

    Anyway, the map felt great and layout was pure pwn. Kick-ass sound effect in the lava pit also

  • von*ferret
    • September 16, 2004 at 7:02 PM
    • #20

    needs more pictures, topdown shot barely shows anything.

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