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Pyramid Head

  • lillbrorsan
  • September 24, 2007 at 1:12 PM
  • lillbrorsan
    • September 24, 2007 at 1:12 PM
    • #1

    Hello there!

    Enough stalking this forum for me and show something, even if it ain't super nice :>

    I'm going to a game development school in Falun Sweden where we have started to create our own character model for a task that stretches over a period of 3 weeks.

    I decided to make the Pyramid Head (also known as Red Pyramid) from the Silent Hill series.

    I think the PH character is interesting both what/who it is but also what function they have in the games.

    The first WIP renders are from the modeling part.

    Changed him a bit since the last render.

    *EDIT*

    Tris at ~3,3k

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_wip1.jpg]

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_wip2.jpg]

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_wip3.jpg]

    Now when the model is completed we have moved onto UVW mapping and texturing.

    I just started today and this is my progress so far:

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_texwip1.jpg]

    Kinda dark render, used default lighting on this one.

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_texwip2.jpg]

    Tried using a Silent Hill backdrop on this new render, this one is from SH2.

    [Blocked Image: http://toffe.kladdpapper.com/_maya/PyramidHead_texwip3.jpg]

  • D3ads
    • September 24, 2007 at 6:14 PM
    • #2

    I think I just came Pyramid Head FTW!

    Oh.. his knife is far far too big;

    [Blocked Image: http://www.videogamesblogger.com/wp-content/uploads/2006/09/PH%20-%20resized1.jpg]

  • Warby
    • September 24, 2007 at 6:16 PM
    • #3

    excllent choice of motive

    but the model kinda lacks ... how should i say SILHOUETTE especially the arms.

    (EDIT)

    a more silent-hill-ish background color couldn't hurt either for pure presentation purpose

  • lillbrorsan
    • September 24, 2007 at 9:54 PM
    • #4

    D3ads - I know, thats why i removed it for now, if i get time left over i will make that one on your picture since it looks better.

    Warby - Thanks for you comments mate!

    I will try and get some other background when rendering the final model.

    I added a new render to my first post and the tris.

  • zeOx
    • September 26, 2007 at 8:05 AM
    • #5

    looks good so far. the edges on the pyramid looks a little streched though.

    oh, and do you use the same name on steam? if so, I totally healed you like crazy in TF2 last week:)

  • D3ads
    • September 26, 2007 at 1:31 PM
    • #6

    Good idea on the render, might work better if he's in front of those hanging corpses in the basement of the labyrinth though (like in the painting on the wall of the historical society)

    [Blocked Image: http://ec1.images-amazon.com/images/G/01/ciu/e2/d9/e3ad92c008a0e3efae632010.L.jpg]

    [edit] Did you make that backdrop using a screenshot with James edited out or another method?

  • dux
    • October 1, 2007 at 3:57 PM
    • #7

    Kinda figures that deads would be all over this thread.

  • D3ads
    • October 1, 2007 at 4:23 PM
    • #8

    Took your time dude

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