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Noir Contest map

  • General Vivi
  • September 24, 2007 at 10:21 AM
  • General Vivi
    • September 24, 2007 at 10:21 AM
    • #1

    Ok After a week of extreme hard work and little sleep I'm proud to show off the piece I made for the Noir contest over at interlopers.net . It started out as me helping out futty but then turned into me making it my piece. Was waiting on him to make a final back wall brush piece but I ended up finishing it myself since he didn't seem to want to get on msn. Anyways guys here it is! Noir of teh aquarium!

    Noir Final shots

    ----------------

    [Blocked Image: http://img187.imageshack.us/img187/7258/casino40012ay9.jpg]

    [Blocked Image: http://img207.imageshack.us/img207/4859/casino40021gk4.jpg]

    [Blocked Image: http://img301.imageshack.us/img301/5545/casino40030eu3.jpg]

    Color shots (For Fun)

    ----------------

    [Blocked Image: http://img341.imageshack.us/img341/7421/casino40024ze4.jpg]

    [Blocked Image: http://img222.imageshack.us/img222/1915/casino40027lq7.jpg]

    [Blocked Image: http://img525.imageshack.us/img525/7859/casino40029qt7.jpg]

    I would like to thank reko and Spajsat from wiseguys for donating the mobster model to me. 99% of the other custom materials / models were made by me.

    -vivi

  • ⌐■_■
    • September 24, 2007 at 10:50 AM
    • #2

    Woah! Nice!

  • Hourences
    • September 24, 2007 at 10:54 AM
    • #3

    Looks really great.

    You could also make an in between version. Not entirely desaturated pictures, like nearly black and white but still a subtle color shining through it.

  • Method
    • September 24, 2007 at 10:59 AM
    • #4

    Nice work. The second shot is too greyish. Film Noir is usually a high contrast between black and white. Also very hard shadows. Here's an excerp from wikipedia:

    "Film noirs tended to use low-key lighting schemes producing stark light/dark contrasts and dramatic shadow patterning. The shadows of Venetian blinds or banister rods, cast upon an actor, a wall, or an entire set, are an iconic visual in film noir and had already become a cliché well before the neo-noir era. Characters' faces may be partially or wholly obscured by darkness—a relative rarity in conventional Hollywood moviemaking. While black-and-white cinematography is considered by many to be one of the essential attributes of classic noir, color films such as Leave Her to Heaven (1945), Niagara (1953), Slightly Scarlet, and Vertigo (1958) are regarded as noir by varying numbers of critics.


    Film noir is also known for its use of Dutch angles, low-angle shots, and wide-angle lenses. Other devices of disorientation relatively common in film noir include shots of people reflected in one or more mirrors, shots through curved or frosted glass or other distorting objects (such as during the strangulation scene in Strangers on a Train), and special effects sequences of a sometimes bizarre nature. Beginning in the late 1940s, location shooting—often involving night-for-night sequences—became increasingly frequent in noir."

    I think Mr.Happy almost nailed the theme with back alleys and harsh contrast. He posted his stuff in WIP thread.

    -Method

  • RA7
    • September 24, 2007 at 11:08 AM
    • #5

    Sweeet

  • dux
    • September 24, 2007 at 1:05 PM
    • #6

    omai Bioshockness

  • -HP-
    • September 24, 2007 at 2:38 PM
    • #7

    Very nice, it looks like bioshock!

  • Nexus
    • September 24, 2007 at 2:50 PM
    • #8

    Original

  • Zeta
    • September 24, 2007 at 3:41 PM
    • #9

    thats pretty cool

  • Psy
    • September 24, 2007 at 5:00 PM
    • #10

    The textures don't really do it for me. Maybe reducing the amount of the textures would make it more pleasing to the eye because at the moment, it looks a bit busy. I like the geometry though.

  • General Vivi
    • September 24, 2007 at 5:54 PM
    • #11

    @Hourences- yeah i wanted the scene with just the blue lights. i played with several looks but the noir contest was supposed to be all black and white so i scrapped my other images. heres one.

    [Blocked Image: http://img516.imageshack.us/img516/9906/casino40013qj0.jpg]

    @Pericolos0 while making the textures i tried to keep a 1940's new retro thought in mind with coper and marble. I feel that they all compliment each other in their own way but perhaps some are a bit noisy. Oh well, but thanks for the crits im not a texture artist anyways

    -vivi

  • D3ads
    • September 24, 2007 at 6:21 PM
    • #12

    Bioshock meets Mafia Very nice.

  • BioPulse
    • September 25, 2007 at 2:04 PM
    • #13

    Very nice theme set here, maybe indeed like a poster before me suggested you could make a scene and have it black and whine and maybe a subtle detail coloured to make it come out of the image more, something you want people to really see.

  • JamesL
    • September 25, 2007 at 2:32 PM
    • #14

    Most excellent for a weeks work Vivi

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